These Pip-Boy minigame holotapes question

0wing

Все умрут, а я волномут
The game tapes on itself is not a bad idea. Some of them placed right (in V111 terminal or in museum of freedom).
But... Why do Nick Valentine, Kellog, Doctor Amari ever needed them? They're not so twitchy gamers and not even look like them. Esepcially Amari, she's not even posesses a terminal or Pip-Boy. And why raiders (from Automatron DLC) so loved them?

And why PC should ever bother with them, he has lots of urgent radiant business going on, you know what I mean. And before the war neither male not female characters' doesn't look like they can spend some quality time in the arcades nor does they have a terminal... or Pip-Boy.

The second question is how these things work on a non-transistor machines and how come they produce raster images on screen? I expected them at least being in vector due to how cathode ray tubes work. And why exactly monochrome, if somehow rasterization is possible? It's not like CRT display cannot output a colorful image because it's untrue.
inb4: claim a more major reason to bash Bethesda or begone!
No, I'm really interested.
 
Last edited:
I felt they were lore breaking so I never used them, to be honest it was a good idea in the wrong place.

It would have been far more interesting to encounter a room sized computer with a game on it as to me that would have been both interesting and worth a deeper inspection.

To be honest I think they got the Idea from blizzard since they have the tendency to put "arcade" games in their own titles.

In a world without transistors and integrated circuit boards I honestly don't know how they thought putting all of this stuff into the game would work.

If they took the time to show that they were "invented" post war it would make more sense, but even then it would still feel like a betrayal to the core lore.

Bethesda please stop making Fallout games, you have done more than enough damage.
 
In a world without transistors and integrated circuit boards I honestly don't know how they thought putting all of this stuff into the game would work.
Damn my memory, now I remember they're probably not, because even junk are lore-breaking:
http://fallout.wikia.com/wiki/Enhanced_targeting_card
http://fallout.wikia.com/wiki/Military-grade_circuit_board
http://fallout.wikia.com/wiki/Assaultron_circuit_board
:facepalm:
If they took the time to show that they were "invented" post war it would make more sense, but even then it would still feel like a betrayal to the core lore.
Hating everything post-war unmakes it by default. I don't remember much claimed to be invented in Beth(un)canon post-war.
 
Its a simple situation of they wanted it in game, so they put it there without even thinking about the world they are building in.

I'm fine with innovation, but only within the set parameters of the world they are working in.
 
I think Bethesda might have gotten the idea from the Wasteland 2 6502 computer in Ranger Citadel, although we can actually write code for the computer using a text editor to use our homebrew software ingame.
inXile awesome easteregg :clap:.
 
I don't want to go into the depths of it, but at great lengths - I have previously concluded that (as of Lore from Fallout 1) the fallout world DOES HAVE microprocessors and other complex electronics.

There's no rational that follows that there cannot be electronics even more advanced than what we have today. Technology was not stifled entirely, it was simply not developed in the time frame and scope that we understand it.

Seriously, go and play Fallout 1, there are many, many things that require highly advanced electronics components.

(post-ed)
I realise that it doesn't help when Beth lays on thick with the 50's style... But trust me when I say there are very good reasons to see that Fallout has microprocessors abound.
 
Last edited:
I didn't think they were a bad idea.
I never really played them, but I wish they developed more of it as a time waster rather than other things to occupy time.

In all honesty, the Pip-Boy games are one of the things I don't really have much of an issue with.
 
In all honesty, the Pip-Boy games are one of the things I don't really have much of an issue with.
Again, I agree, it's awesome to see something like this in the game especially this dull. The only head scratching moments are already named.
 
imo they were useless to begin with. They were basically there to serve as another item to collect besides bobbleheads and perk mags. A distraction at best. If I wanted to play Space Invaders I'd go play Space Invaders.
 
The thing is, having side content can add to the overall game. I love it when games manage to sneak in things like casinos or workable arcades. When done right, they give players more stuff to do, help in build a more believable world, and even add some side challenges.

In GTA San Andres, there are tons of arcade games to play, with one game being incorporated into a mission-line. It made sense, seeing as this mission's given by a tech geek, who won't even consider working with you unless you reach a certain point in one particular game. It's nothing amazing, but a nice way to include the arcade games into the central game, and it helped to break up the mainly go-there-and-kill-them missions. In Persona 2: Eternal Punishment, there's a casino the player can go to, play things like slot machines and cards, and a shop full of nice, though mostly optional items to spend winnings on. New Vegas had casinos and that Caravan game, and felt natural in a game that takes place in the ruins of Las Vegas.

There's just no real point in the Pip-Boy games in Fallout 4. They could've used one or more as a part of a quest, hell made arcade cabinets for settlement building. Instead they're just random stuff to find. A playable collectable at best.
 
Back
Top