They should add horses to Fallout!

ElloinmorninJ

Where'd That 6th Toe Come From?
It makes sense. They literally have NCR Rangers, but no mounts for them to use. They should add horses to Fallout. Hell, if it “conflicts with the lore” (<Even of the extinction of horses has never been stated in canon) just give them two-heads and add them add.
 
They have horses in the collectors comic from the New Vegas CE; criticized as a mistake of course.

Inferred lore aside... why would they need horses? Myself, I would like to see wind vehicles and bikes included to the setting.

*Obviously with cheap fusion power, there should be the occasional custom restored electric vehicles found or encountered.
 
They have horses in the collectors comic from the New Vegas CE; criticized as a mistake of course.

Inferred lore aside... why would they need horses? Myself, I would like to see wind vehicles and bikes included to the setting.

*Obviously with cheap fusion power, there should be the occasional custom restored electric vehicles found or encountered.

Because horses are literally a game-changer. Without horses, the civilized world as we know it does not progress. Without horses, what arises are the Maya, Aztec, the Olmec, the Inca, the Iriquos, Cucuteni–Trypillia. The horse is one of the prime beasts of burden, beast of transport, and beast of war mankind could ever had hoped for; it has no equal.

The fusion cells will one day end, 'Wind vehicles' are what - sand-skimmers, maybe sail boats; and bikes and other vehicles have increasingly complex designs. It took mankind until the late 1800s to make the Bicycle, for instance.

But a horse? You feed it. You clean it. You get Equestrian girls to whisper in its ear. You can get more horses by giving horses some food and then wait. You can replace them relatively easily, as well, as they're somewhat fragile; and of course, they're dumb as fuck, but that doesn't matter overall. They are self-replicating vehicles. A bit expensive at first, sure, and if you want a strong-ass breed, become a full-time thing for a whole caste of people, but still far more cheap and accessible compared to any mechanical vehicle save, perhaps, the simplest dugouts, for even a cart with its axles and wheels needs a beast or person to move it.

Europe and Asia got to the point where nearly every farm, every man of note, had a horse. We got the electric age with horses on our side (and then killed them off due to the oil-gas car).

Without horses, the world is quite truly fucked; because their course is set. The only hope is that there's enough tech from the overpopulated, over-polluted pre-war world to leapfrog ahead to a higher civilization, but with every passing year, every expanding polity, every looted factory to provide some podunk town with power, that chance diminishes.

Without horses, you have no good chariots, no good workhouses, no barge horses, no mill horses, no mounted infantry, mounted archers, lancers, cataphracts, knights, gendarme, cavaliers, cuirassiers, vaqueros, etc. Their extinction literally cuts out a whole tree of advancement, and old-world civilization will literally never arise again.
 
They have horses in the collectors comic from the New Vegas CE; criticized as a mistake of course.

Inferred lore aside... why would they need horses? Myself, I would like to see wind vehicles and bikes included to the setting.

*Obviously with cheap fusion power, there should be the occasional custom restored electric vehicles found or encountered.
Because they literally have things like Rangers, BoS knights, Legion Charioteers, etc: Just give em horses. Wind vehicle and bikes are lame, and Fallout's universe is to devoid of any livestock anyway.
 
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Because they literally have things like Rangers, BoS nights, Legion Charioteers, etc: Just give em horses. Wind vehicle and bikes are lame, and Fallout's universe is to devoid of any livestock anyway.

Hell just mutate or grow something that doesn't mind working. The Sumerians had donkey chariots at first. Oxen were used for farms for a long while.

But apparently Brahmin, who can take a pack, can't be trained to be ridden. Bighorners are stubborn lazy sunnabitches. Centaurs...are too weak? To carry a mutant, I guess, sure.

Fuck I'll be content with Chickens-turned-Terrorbird/chocobos. Give us something.
 
Because horses are literally a game-changer. Without horses, the civilized world as we know it does not progress.
It's not supposed to recover; they destroyed the world, and a few people are slowly dying out in the aftermath—regardless of incidental progress here and there.

*Once you add recovery to the setting, you get to a point where you no longer have the Fallout setting, and the only option (to get it back) is to have another nuclear war.

The fusion cells will one day end...
Technically they already did—before Fallout began... The fusion cell for the t-51 power armor lasts 60 years—but the vaults had been closed for 80 years.

'Wind vehicles' are what - sand-skimmers, maybe sail boats; and bikes and other vehicles have increasingly complex designs.
Essentially wind-surfboards with a go-cart instead of the board.

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It took mankind until the late 1800s to make the Bicycle, for instance.
They aren't the 1800s; there [should be] used bicycles all over the world.
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This should be possible with shown tech in FO3:

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Not sure what it is, cant put my finger on it, but adding vehicles other than ramshackle carts drwn by brahmin would really ruin the atmosphere, I think.

Maybe its that creatures wouldn't seem as dangerous? Not sure, but anything beyond what Gizmo listed for land travel I wouldn't like.

Eshanas brings up an intersting topic with livestock enabling advanced civilizations. There's also "Guns, Germs and Steel", but that has it's issues as well.

Apparently it's realy complicated as to why SA never developed like Eurasia did. Geograpy and no communication being two reasons. This isn't the thread for that though. Just interesting point.

B) Hate horses.

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Fuck I'll be content with Chickens-turned-Terrorbird/chocobos. Give us something.
Just imagine you're out hunting in the wasteland and a Deathclaw sets it's sights on you. Nearby there are mutated Ostriches. You have the animal friend perk and so you sprint over to one and hop on which causes it to off in random directions down the crumbled freeway with the Deathclaw right behind.
 
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Didn't they die out because they couldn't puke?
Anyway, some species has to have died out in the great war. Horses should be one of them. The horses in the comic are a memory of Chance's drugaddled mind. I would not say that his memory is reliable at all. He's pretty unhinged.
 
Horses in Fallout would be such a game changer that I think it would soil the style of the setting. For one the sense of scale would be changed fundamentally, and one of the things I love about Fallout is how the American West suddenly becomes a new huge fantasy map when your primary method of traversal is walking. Utah might as well be a distant and foreign land of tribals and strange creatures to California. The Mojave is a frontier. This becomes less possible when you have widespread usage of horses.
 
It's not supposed to recover; they destroyed the world, and a few people are slowly dying out in the aftermath—regardless of incidental progress here and there.

*Once you add recovery to the setting, you get to a point where you no longer have the Fallout setting, and the only option (to get it back) is to have another nuclear war.

=]

That is LITERALLY the whole point of Fallout: Recovery, rebuilding, deciding what new course for mankind to take. It is not about the slow death of mankind, or shooting each other forever without end in a wasteland.

It does not end with 'Another nuclear war' (well, for a long, long while at least).
 
That is LITERALLY the whole point of Fallout: Recovery, rebuilding, deciding what new course for mankind to take. It is not about the slow death of mankind, or shooting each other forever without end in a wasteland.

It does not end with 'Another nuclear war' (well, for a long, long while at least).
They recover between the events of Fallout 1 and 2, but when else does that ever happen? It's not about recovery—the world is dead; there are no trees, and far, far fewer wildlife.

Yeah they make the NCR of Shady Sands, and they made Vault city with a GECK. No, it is not about the slow death of mankind, or shooting each other forever without end in a wasteland... but it exists. Fallout is about the ethics of a post apocalyptic wasteland—you don't have that if the world recovers from it.
 
They recover between the events of Fallout 1 and 2, but when else does that ever happen? It's not about recovery—the world is dead; there are no trees, and far, far fewer wildlife.

Yeah they make the NCR of Shady Sands, and they made Vault city with a GECK. No, it is not about the slow death of mankind, or shooting each other forever without end in a wasteland... but it exists. Fallout is about the ethics of a post apocalyptic wasteland—you don't have that if the world recovers from it.
If the world is dead and trees can’t grow the people should all be dead too
 
I don't see any real reason as to why horses couldn't exist in some form or another. Honestly it's a bit of a waste to have them be completely absent considering all the possibilities. With bethesda just cannibalizing the same engine from the TES games I'd imagine it wouldn't be that difficult to implement either. I've always been partial to this fan artist's depiction of horses in Fallout called "Sleipnir".
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Having an entire faction based around the mongols without horses (or at least motorcycles I suppose) is pretty egregious to me. Doubly so when you throw that faction into a game with a heavy wild west theme.
 
Yeah trees aren't dead. In Arroyo for example you're right next to the woods and those trees got leaves on their branches. If the trees were dead then they would not have leaves. There's also cacti and bushes that look green and healthy. and if the grass is looooong since dead then there'd be nothing for the brahmin to eat so we have to assume that the beige wasteland grass is alive too.

Some sort of mutation must have happened to the plants too where their pigmentation or whatever got altered, maybe during the darkness of the nuclear winter?
 
If not horses at least some sort of transportation. Then remove fast travel.
 
Hasn't every Fallout game been about recovery though? I know Tim Cain said Fallout was about apocalyptic ethics, but hasn't this been done pretty extensively? What is left to explore with that, honestly? Is it not possible for Fallout to be about new things and to change overtime?

If we're going to make this statement about Fallout then it doesn't seem like a stretch to say that Fallout is also about it's factions and monsters as well. See Halo for instance.
 
Just bring back vehicles. I'm perplexed that they haven't made a return. Be it through windsailing, electricity, fusion whatevers or even just using them as carts while something pulls them. Or... Since Molerats are colossal, how about taming them? (FO3/4/NV Molerats aren't canon. Fuck those little piglets. Molerats are colossal caverats in my eyes. Not pink trash rabbids.)
 
It's pretty easy to rig some robots to drag a wheeled vehicle too.
 
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