This game kicks ass now! (lots of q's)

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Guest

Guest
Wow, I mean I can go back ot playing it again! Yes! I started a new game and I am kicking ass. (just a suggestion, the swift learner perk helps alot for some reason, I put it on Stich when he hit lvl 3 and he has steadily grown lvls a lot faster than anyone else, hes 2 lvls higher than my main char).

Here is some questions I have though.

1)What is the area of influence for the leader perk? Is it any good? It chose one of my ghoul/snipers to have it.

2)In the first mutant entcounter mission, what happens when you rescue General Barnkay (actually attempt to fight across the hill)?

3)What is a % for small guns/energy guns? My main char has 10 PE and Sharpshooter perk. He has 132 Small guns and 115 Energy (I'm only on the Mutant Mission)

4)Is the piloting skill worth even putting any points into? I don't think it is, more of a book reading thing.

5)Is Charisma any good in the single player game? I have the bare minum of it for my main char. 2 because I chose Gifted.

6)Where do you find the Gaus Rifle?

7)Also, is it worth saving every item. Because right now I havn't sold a single thing to the QM and have been keeping everything I salvaged, I have about 70+ Aks, etc etc...about 2klbs all together in my Hummer. So should I wait till after the Reaver Rescue mission before I actually sell things so that I can start buying PA and big energy guns, or should I maybe buy some Metal Armor MkII, becasue I have used the standard Leather armor up to this point. (Don't see a point to upgrade till after the APC mission because I will be in the APC the entire time).

-Morphix
Thats a whole lot of questions.
[http://www.tardhauze.org]
 
Also 2 suggestions.

Save all your Voodoos, they sell for a lot for some reason. I have about 40+ at this point that I am saving. (should be atleast 20k when I do sell them). Also a group of snipers is deadly. I have 4 snipers and 1 Shotgun guy (stich), this setup works wonders in the early part of the game, but later you will have to have atleast 2 guys who are capable of carrying big guns.

-Morphix
Oh...ya..one more quick qs...the Sunbeam Gattling Laser Machine gun thing, does it fall under Energy weapons or Big guns? Also is it worth using? I havn't actually found it yet, but Mirco Fusion cells are pretty hard to find up to the Robot Encounter Mission ( is there more afterwards?)and I figure this thing just burns through the ammo. Should I save the cells for Plasma and Laser Rifles?
[http://www.tardhauze.org]
 
RE: Also 2 suggestions.

Your approach to the game is intriguing (sp). I'm going to try it the next time i start a game. The QM does rip you off incredibly and a lot of potential equipment and scrips are lost in his horrible inflation.

note that you can steal literally thousands of micro fusion cells from the turrets in preoria. all the turrets have about 650 micro fusion cells, so that'll hold your damn Sunbeam Laser Machine gun for a while! lol...sorry its late and i'm not being much of help...

-Silencer
 
Holy Shit!

I had no idea! I'm gonna go back and see if I can still steal some stuff from them!

-M
 
answers to questions
1 have no idea, in non of the fallout games have I ever chosen the leadership perk. I think in fallout 1 and 2 it helped you to have more people in your party. I can't imagine what it does in BOS

2 (this is a spoil))((don't read this if you don't wanna know))
general barnaky is not there. fightng the mutants however is very difficult but it earns you a good amount of exps,.

3 That is a very good percentage to have, I try to get everything to at least 130%

4 I haven't noticed any difference with driving other than its easier to cross over rough patches of terrain.
a high pilot skill allows you to drive on sidewalks and such.

5 charisma seems to help with gaining ranks but this can be over come with the brown noser perk. It also gives you different options with choosing perks. a person with a low charisma can get perks like "loner"

6 Can't remember for the life of me, but it's somewhere near the end of the game.

7no not really I only take what I like and sell off the rest. It makes it easier to buy better armor and equipment for other solders. I try to keep rare ammo and rare guns though. I don't know why it's not like after the game I can put them up on my wall and admire them:)
 
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