RE: By Interplay, For Profit
>>Still if we read this
"Net revenues by platform for the second quarter were 83 percent PC, 7 percent console and 10 percent OEM, royalties and licensing.
Net revenues by platform for the first six months of 2001 were 76 percent PC, 15 percent console and 9 percent OEM, royalties and licensing"
it`s clear that it`s the PC that keeps them going. If they release those new console games and start releasing Giants or Sacrifice type of games on the consoles and keep the RPG`s to the PC`s i would be happy.
So let`s hear Fargo:
"We still expect to have an excellent line-up of games in our future release schedule that includes Giants and Baldur's Gate Dark Alliance on Playstation 2 scheduled to release in fourth quarter of this year, with the potential for multiple platform releases of Galleon, Hunter, RLH, Neverwinter Nights and Matrix, all of which are primarily focused on next generation consoles and are scheduled for release next year," commented Brian Fargo, chairman and chief executive officer of Interplay"
Now this is different, it states that multi-platforms games are the way to go, not creating a different set of PC and Console games, not specializing...
Which leads me to agree with you Rosh, unfortunately
But i don`t have a clue what is going to happen in september, will Interplay general policies change or will it be just a change in seats?Or will it be the end on the Interplay brand, and everything will carry the Titus name, with further downsizing in the future?<<
No Mages Allowed is suddenly looking better and better.
It may be time to start begging Sierra to buy the Fallout liscence from Interplay and give it to Troika before yet another great series goes down the shithole. If Tim CAin would even do it, that is.
True Raven
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