patrick bateman gaming
First time out of the vault
![](https://www.nma-fallout.com/xencustomimages/nma/nma_0.gif)
Just wanted to know your opinions of that game mechanics/story/gameplay, etc., since it seemed to be (before BG3) the oh-so-great saviour of the cRPG genre, and the entry point to the genre for a lot of people. Sadly its subreddit is just a complete circlejerk where you can't discuss/critique the game's mechanics, and it's mostly about farming upvotes by praising the game.
Personally, I think that at the end the game is just a turn based action-RPG (a bit of an hyperbole, I know, but hopefuly you get my point). Everything you do and every skill is either combat focused or supports combat. The amount of meaningless dialogues and story plots that just end in combat is exhausting. There's even Persuassion checks that tease you with avoiding combat, just to still make NPCs go aggro at you.
DOS2 doesn't come close to the player agency level offered of the original Fallouts, where you can progress through the main quests by different ways depending on the skills of your character. Sure, in DOS 2 you can approach combat in sooo many different ways and with so many different tools, but it still almost always forces you to fight.
Personally, I think that at the end the game is just a turn based action-RPG (a bit of an hyperbole, I know, but hopefuly you get my point). Everything you do and every skill is either combat focused or supports combat. The amount of meaningless dialogues and story plots that just end in combat is exhausting. There's even Persuassion checks that tease you with avoiding combat, just to still make NPCs go aggro at you.
DOS2 doesn't come close to the player agency level offered of the original Fallouts, where you can progress through the main quests by different ways depending on the skills of your character. Sure, in DOS 2 you can approach combat in sooo many different ways and with so many different tools, but it still almost always forces you to fight.