Morbus
Sonny, I Watched the Vault Bein' Built!
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StarWarKnights.com published a three part interview (links at the end of the newspost) with Vince D. Weller, who you all probably know as Age of Decadence's Lead Designer and developer. There are a few insightful questions about the process of making the game, but there's also lots of stuff a hardcore role-player will probably find exciting. Here's a snip:<blockquote>What are your thoughts on "Jack Bauer in space" syndrome (i.e. the growing trend to remove the choice between good and evil from RPGs)?
I haven't played Mass Effect, so I can't comment on the qualities of the game or the "Bauer in space" syndrome, but here is what I think about good and evil choices:
Good and evil are subjective concepts and I think that developers should never present the player with clearly marked "good" and "evil" options. Since [this is] a Star Wars site, let's use the Anakin's fall in Ep. 3. From his perspective the mistrustful and arrogant Jedi Council plotted against and tried to assassinate the chancellor chosen by everyone, the chancellor who supported and trusted him. Was siding with the chancellor and turning against the Jedi an evil act? Not at all. Anakin was given reasons to act the way he did, and that's how RPGs should be designed.
Sides in conflicts and choices should never be black and white, good and evil. There should be reasons for acting this way or that way, for supporting the Jedi or sticking with the Sith, for saving a village or letting them die. Then and only then someone will judge your actions and slap labels like "good" or "evil" on them. People who are with us are "good", people who are against us are "evil". Isn't how it usually works?
In AoD there are no default enemies and no good and evil choices. You make decisions that make sense to your character, you side with people and factions that you agree with the most, and then some factions will see you as a great guy and some factions will see you as an evil bastard who should be killed with extreme prejudice.</blockquote>Sounds like the Vince we know. There's a lot more of it too.
Link: Vince D. Weller interview (part 1)
Link: Having tea and playing tennis with Vince D. Weller (part 2)
Link: Asking manly and entirely non-Freudian questions of Vince D. Weller (part 3)
Spotted at Iron Tower Studio Forums
I haven't played Mass Effect, so I can't comment on the qualities of the game or the "Bauer in space" syndrome, but here is what I think about good and evil choices:
Good and evil are subjective concepts and I think that developers should never present the player with clearly marked "good" and "evil" options. Since [this is] a Star Wars site, let's use the Anakin's fall in Ep. 3. From his perspective the mistrustful and arrogant Jedi Council plotted against and tried to assassinate the chancellor chosen by everyone, the chancellor who supported and trusted him. Was siding with the chancellor and turning against the Jedi an evil act? Not at all. Anakin was given reasons to act the way he did, and that's how RPGs should be designed.
Sides in conflicts and choices should never be black and white, good and evil. There should be reasons for acting this way or that way, for supporting the Jedi or sticking with the Sith, for saving a village or letting them die. Then and only then someone will judge your actions and slap labels like "good" or "evil" on them. People who are with us are "good", people who are against us are "evil". Isn't how it usually works?
In AoD there are no default enemies and no good and evil choices. You make decisions that make sense to your character, you side with people and factions that you agree with the most, and then some factions will see you as a great guy and some factions will see you as an evil bastard who should be killed with extreme prejudice.</blockquote>Sounds like the Vince we know. There's a lot more of it too.
Link: Vince D. Weller interview (part 1)
Link: Having tea and playing tennis with Vince D. Weller (part 2)
Link: Asking manly and entirely non-Freudian questions of Vince D. Weller (part 3)
Spotted at Iron Tower Studio Forums