Time Limit. - FO2

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Guest

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I know the mod isnt exist, but can any expert programmer please look in to it? Oh well, imo, the time limit is the Big low down in FO2, I am in the beginning of the game but I have spent several years, I am worrying now. I sincerely hope there could be a utility that would reset the pipboy's date in my game. :(
 
Resetting the time's game could cause great problem in various elements of the script.

Best you could hope for is an extention however I doubt that a little since given there is one it's probably close to a programmatic limit.

Remember that the time limit is 13 years. Start a new game and check the date and you'll see how close you are. And the game can be finished in less then a year so unless you've made 12 years elapse it shouldn't be a problem.
 
Umm.. no hope I guess, well, what's the serious problem that qill occured if the time get reset? Not that I need to know, but i am curious...
 
Hmm...

Well, if the game uses a variable to represent a game time, and if there are events scripted for a specific game time value, you might get discrepancies in calculations, such as completing a quest you got in the future. If the game checks for time elapsed, you'll get a negative value (or generally unpredictable behavior if they are not using signed variables for calculations), which is bad.




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