Briosafreak
Lived Through the Heat Death
The Temple of Elemental Evil , a game made by Tim Cain of Fallout fame is now gold.
If you want to know more about the game read this interview,here are some zips:
If you want to know more about the game read this interview,here are some zips:
6. Can you tell us why you chose turn based over real time for the game play?
TC: D&D is, at its heart, a turn-based game. Combat and all of its related rules, like initiative, are inherently turn-based, and many of the feats, skills and spells depend on this aspect of D&D. Yes, I could have converted the rules to real-time combat and either thrown away or heavily modified the rules to adapt to this mode of play, but I didn’t see the point. I wanted to make a “true to paper-and-pencil” D&D computer game, and turn-based was the way to go.
19. How do you think Greyhawk will stack up against Never Winter Nights and its expansions? What does Greyhawk have to make it stand out?
TC: Greyhawk offers a different experience than NWN. We were trying to make a strong single player storyline that offered multiple ways to play through it. And we were trying for a game that was as true to D&D rules as possible, so that people felt like they were really playing D&D. I think we have succeeded.
22. Finally is there anything you would like to add? Perhaps something I missed?
TC: I would like to thank all of the fans that contributed ideas and suggestions to our team during the development of the game. You helped make the game better, and we appreciate the support.