This thread is brainstorming for what is technically possible (assuming the tools are similar to Oblivion) and what is desirable for a total revamp of Fallout 3, under my particular interests of course.
- The story will not be Fallout related, I will reuse art assets of course, but to avoid conflicts with canon it will be an entirely new world history.
- A new world map, the game is not meant as an addition to Fallout 3 but is rather an alternative universe (it is designed to be played from Level 1/2).
Themes I would like to emphasize in the gameplay:
- The wasteland is vast, barren, and for the most part empty. Distances between primary locations will be significantly increased. Secondary locations (surface features like small shacks) will be used to break up the scenery, but many will be empty or have limited loot. Among the ruins though will be some hidden gems.
- Random special encounters will occur on the overworld and internal locations at various spawn points. Luck rolls will play a major factor. Perception rolls will modify encounters to make them easier.
- Ammo and supplies are scarce, characters carry more loot on average, but will also use more of it against you. As much as possible combat will be tweaked to make it harsh, but also consistent with this scarce supply world.
- Tweak skills to make the full range from 1 to 100 have as much meaning as possible. May slow the rate skills grow to make specialization of higher value.
- Make the player feel happy they are even surviving. Not every player needs to be godlike, so difficulty of becoming super-awesome-godlike will be increased. Survival will be harder the farther from civilization you go, but there will be good reasons for taking the risks (and to keep with the theme, sometimes you will march a game day to the west and end up finding nothing whatsoever... the game map will have red herrings built into it so its not just one giant loot hunt).
Some details on the story:
- Multiple story telling styles will be used, my particular targets:
= Hard Science Fiction: Some stories are there to make you think. Try to capture the classic science fiction short story feel in game form, probably reference some 30's-50's sci-fi literature for those who are familiar with the era. Will try to make some original tales along the same lines.
= Dark Irony/Tragedy: Truly terrible stuff happens (or happened) in the game, some may make your dark side laugh, hopefully a couple of times it will make you sad (much harder to make people cry than laugh in my opinion!).
= Survival Theme: We've all seen movies like Castaway, or books of people stuck on pacific islands... to me at least there is some appeal to people just trying to get by without all the conveniences we are used to. Early in the game (in the initial outline) there will be a path that ends up stranding you in just such a situation (easier to find if you fail some luck rolls). Also this game will be particularly unforgiving, even though it completely gimps your character development and limits your ability to do what you want, there is a chance the game will force you into a bad situation and make the game three times harder to complete than a normal playthrough. This game will not be fair.
= Warstory: I like action oriented stories, and soldiers coming together as a team stories. And of course, the old epic war scenario. It will be present in the game, but with my particular twist... that war itself can be a luxury. In the world of the post-apocalypse a pyrrhic victory might be three times worst than hiding in an unexploded atom bomb crater the rest of your life!
= Political intrigue: There will be factions, and factions within factions, there will be lots of room to maneavure your character around in, and sometimes the best answer may just be to shoot everyone in the face.
The hope is to weave all of these different types of story telling together into one game world, more like reading an anthology than a giant novel (or trilogy). There will be more than one 'main quest' and they will branch and intermingle, and there will be a lot of side quests flitting in around and among those.
Next time I post I'd like to describe more about the environment I would like to create, but I'm curious as to any comments others might have. Also I'm interested in gameplay modding in general, I personally think the game is weighted towards 'nerfed beyond all recognition' and is too noobified to experience the full richness of the wasteland, so if you have mods that you think would fit in with this vision I'd like to hear about them. I'm more of a content modder, so if I can get good mods like the oblivion overhaul or MMM to work on the realism/gameplay for me I'd be willing to adopt them and balance my gameplay around them.
Thanks for all ideas/comments, even the 'you sucks!'.
- The story will not be Fallout related, I will reuse art assets of course, but to avoid conflicts with canon it will be an entirely new world history.
- A new world map, the game is not meant as an addition to Fallout 3 but is rather an alternative universe (it is designed to be played from Level 1/2).
Themes I would like to emphasize in the gameplay:
- The wasteland is vast, barren, and for the most part empty. Distances between primary locations will be significantly increased. Secondary locations (surface features like small shacks) will be used to break up the scenery, but many will be empty or have limited loot. Among the ruins though will be some hidden gems.
- Random special encounters will occur on the overworld and internal locations at various spawn points. Luck rolls will play a major factor. Perception rolls will modify encounters to make them easier.
- Ammo and supplies are scarce, characters carry more loot on average, but will also use more of it against you. As much as possible combat will be tweaked to make it harsh, but also consistent with this scarce supply world.
- Tweak skills to make the full range from 1 to 100 have as much meaning as possible. May slow the rate skills grow to make specialization of higher value.
- Make the player feel happy they are even surviving. Not every player needs to be godlike, so difficulty of becoming super-awesome-godlike will be increased. Survival will be harder the farther from civilization you go, but there will be good reasons for taking the risks (and to keep with the theme, sometimes you will march a game day to the west and end up finding nothing whatsoever... the game map will have red herrings built into it so its not just one giant loot hunt).
Some details on the story:
- Multiple story telling styles will be used, my particular targets:
= Hard Science Fiction: Some stories are there to make you think. Try to capture the classic science fiction short story feel in game form, probably reference some 30's-50's sci-fi literature for those who are familiar with the era. Will try to make some original tales along the same lines.
= Dark Irony/Tragedy: Truly terrible stuff happens (or happened) in the game, some may make your dark side laugh, hopefully a couple of times it will make you sad (much harder to make people cry than laugh in my opinion!).
= Survival Theme: We've all seen movies like Castaway, or books of people stuck on pacific islands... to me at least there is some appeal to people just trying to get by without all the conveniences we are used to. Early in the game (in the initial outline) there will be a path that ends up stranding you in just such a situation (easier to find if you fail some luck rolls). Also this game will be particularly unforgiving, even though it completely gimps your character development and limits your ability to do what you want, there is a chance the game will force you into a bad situation and make the game three times harder to complete than a normal playthrough. This game will not be fair.
= Warstory: I like action oriented stories, and soldiers coming together as a team stories. And of course, the old epic war scenario. It will be present in the game, but with my particular twist... that war itself can be a luxury. In the world of the post-apocalypse a pyrrhic victory might be three times worst than hiding in an unexploded atom bomb crater the rest of your life!
= Political intrigue: There will be factions, and factions within factions, there will be lots of room to maneavure your character around in, and sometimes the best answer may just be to shoot everyone in the face.
The hope is to weave all of these different types of story telling together into one game world, more like reading an anthology than a giant novel (or trilogy). There will be more than one 'main quest' and they will branch and intermingle, and there will be a lot of side quests flitting in around and among those.
Next time I post I'd like to describe more about the environment I would like to create, but I'm curious as to any comments others might have. Also I'm interested in gameplay modding in general, I personally think the game is weighted towards 'nerfed beyond all recognition' and is too noobified to experience the full richness of the wasteland, so if you have mods that you think would fit in with this vision I'd like to hear about them. I'm more of a content modder, so if I can get good mods like the oblivion overhaul or MMM to work on the realism/gameplay for me I'd be willing to adopt them and balance my gameplay around them.
Thanks for all ideas/comments, even the 'you sucks!'.