Tough guy was a sweet ride what next?

Drglord

First time out of the vault
Okay tough guy was too easy. So easy that i even played the whole missions on CTB.
So what is next what is the best thing to try next on mods?
If i play on insane do i get more xp? Cause when you get on the end no matter what you kill you can't accumulate the 300K you need to advance.
Anything bigger than a behemoth?
Is there a way to put things bigger than a behemoth (custom entities) on random encounters?
 
Well toughguy is a bit of a misnomer, since it doesn't really make the game any harder. They should of called it Ironman mode, like other games, as it brings to mind marathon gaming sessions. :)

Insane doesn't affect experience points, according to the manual the difficulty modes affect the enemy ai and their ability to harm you, though I've never really noticed any improvements. It does, however affect your chance to hit, by - 20% IIRC.

There's nothing bigger than a behemoth but you can use the editors to change how much experience each entity is worth, or level them up so they are harder to kill.

Yes you can alter the random encounters, you'll need to unpack and edit the campaign.txt (from the entities_0.BOS), you will be able to change the number of entities you meet, their level, or which entities.
The first line "Radscorp01_Easy;critter;2;4;true;Z", defines the encounter type, 'Radscorp01_Easy' this is used in the campaign triggers to turn the encounters on as you progress through the game. The alignment, in this case 'critter' though it could be either 'bad' or 'good' depending on whether you want the player to meet hostiles or not. 'true' tells the campaign that this encounter has been enabled, and 'z' is the cd code which I think is for people who haven't done a maximum install. 2-4 are the minimum and maximum number of radscorpions you'll meet in this encounter.

The next line is "entities/Actors/Critters/radscorp_01.ent;3;10", this defines the path of where the entity is to be found, the level of the entity, in this case 3 and the chance of meeting the entity '10' which I'm assuming is a percentage as there are encounters with a chance of 100.

The next sections


"Radscorp02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/radscorp_01.ent;3;10",
"entities/Actors/Critters/radscorp_01.ent;4;10",


"Radscorp03_Hard;critter;5;6;true;Z",
"entities/Actors/Critters/radscorp_01.ent;4;10",


are basically the same but you'll meet more scorpions and they'll either be level 3 or level 4.

If you want to meet your own critters in random encounters then change the path of the entity so that it points at the entities you made. To disable them change true to false.
and then import it into the cam file using the campaign editor.
 
requiem_for_a_starfury said:
Insane doesn't affect experience points, according to the manual the difficulty modes affect the enemy ai and their ability to harm you, though I've never really noticed any improvements. It does, however affect your chance to hit, by - 20% IIRC.

You haven't noticed enemies getting tougher on insane mode? <blinks disbelievingly>

If you charge in on the first level, you're liable to get shot for anywhere from 20-45 points of damage from that dude with the colt 45! And shotguns.... forget it. I agree with the AI though, it seems much the same (or is this what you were talking about in the first place? :wink: )
 
requiem_for_a_starfury said:
Insane doesn't affect experience points, according to the manual the difficulty modes affect the enemy ai and their ability to harm you, though I've never really noticed any improvements. It does, however affect your chance to hit, by - 20% IIRC.

You haven't noticed enemies getting tougher on insane mode? <blinks disbelievingly>

If you charge in on the first level, you're liable to get shot for anywhere from 20-45 points of damage from that dude with the colt 45! And shotguns.... forget it. I agree with the AI though, it seems much the same (or is this what you were talking about in the first place? :wink: )
 
Back
Top