I received a friendly reminder from Jesterka that the team making the "Fallout: Between Good and Evil" expansion/conversion are still in business, and have been reinforced by some talented graphic artists:<blockquote>It’s true, dear friends… the project’s still alive. Sometimes more, sometimes less, sometimes it’s a complete hiatus, but in the end it’s still moving. Since the last WINTER UPDATE we’ve progressed quite a bit with the English translation as well as with scripting, graphics and mapping. Texting isn’t really moving right now, but that’s not really important at this point.
To check out the new stuff, go to the gallery sections ARTWORKS, INGAME ART and SCREENSHOTS. There are about 11 new things. Though some of the dialogs are only available under in Czech and some only in English (see those little flags?), don’t ask why.
LOOKING FOR MINION HELPERS MK I.
DIALOG SCRIPTER – for BGE to be released in a more or less reasonably close future, we need about 2-3 more programmers. Due to the communication/organization issues we’re primarily looking for Czech and Slovak programmers…
LOOKING FOR MINION HELPERS MK II.
3D GRAPHIC ARTIST – Primarily for the purpose of creating Loading and Ending screens. Same conditions as last time apply.
MAPPER – …because we need to take some of the load off Zob’s shoulders.
THE NEW IN’s AND OUT’s
BGE Teams has grown quite a bit since the last update. We were joined by a programmer MIHLON (which means that the last call for programmers was a success
) and SETO – a very capable organizer of our translating minions.
In also came a translator LORD TEMPLAYER, a proof-reader JIM BAKER and a modeler of in-game objects TOMO. Moreover already since fall we’ve been getting quite a lot of help with our music and sounds from a relatively famous composed PIOTR KOCZEWSKI.
We received very valuable help from a sketch-artist FRED MAXIMUS and a modeler of Loading and Ending screens VLADO PAVLIK and MICHAL KIRCHNER, both from the heart of the Czech blender community. We would also like to thank all the creative people at the NMA forums, who are in any way responsible for the new animations and appearance modifications of the old critters.
Due to the time constrains a valuable modeler DONALD X is leaving our team, which is a sensitive loss in the area of Loading and Ending screens, although thankfully it won’t have any bigger impact on the overall development. Furthermore INHUMAN, KETLING and JAC8AWOL are now inactive.
P.S. We apologize for not-so-frequent updates, but there’s no time to spare – no kidding!
Next time we’ll hopefully be able to show you pictures from a brand new and (hopefully) tweaked out location and some new animated creatures made by SIRREN.</blockquote>Or, for the new arts, you could visit the F:BGE Gallery at NMA.
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Links:
Update at Tower of Creation website
Fallout: Between Good and Evil Gallery @ No Mutants Allowed
Fallout: Between Good and Evil thread @ No Mutants Allowed fora
To check out the new stuff, go to the gallery sections ARTWORKS, INGAME ART and SCREENSHOTS. There are about 11 new things. Though some of the dialogs are only available under in Czech and some only in English (see those little flags?), don’t ask why.
LOOKING FOR MINION HELPERS MK I.
DIALOG SCRIPTER – for BGE to be released in a more or less reasonably close future, we need about 2-3 more programmers. Due to the communication/organization issues we’re primarily looking for Czech and Slovak programmers…
LOOKING FOR MINION HELPERS MK II.
3D GRAPHIC ARTIST – Primarily for the purpose of creating Loading and Ending screens. Same conditions as last time apply.
MAPPER – …because we need to take some of the load off Zob’s shoulders.
THE NEW IN’s AND OUT’s
BGE Teams has grown quite a bit since the last update. We were joined by a programmer MIHLON (which means that the last call for programmers was a success

In also came a translator LORD TEMPLAYER, a proof-reader JIM BAKER and a modeler of in-game objects TOMO. Moreover already since fall we’ve been getting quite a lot of help with our music and sounds from a relatively famous composed PIOTR KOCZEWSKI.
We received very valuable help from a sketch-artist FRED MAXIMUS and a modeler of Loading and Ending screens VLADO PAVLIK and MICHAL KIRCHNER, both from the heart of the Czech blender community. We would also like to thank all the creative people at the NMA forums, who are in any way responsible for the new animations and appearance modifications of the old critters.
Due to the time constrains a valuable modeler DONALD X is leaving our team, which is a sensitive loss in the area of Loading and Ending screens, although thankfully it won’t have any bigger impact on the overall development. Furthermore INHUMAN, KETLING and JAC8AWOL are now inactive.
P.S. We apologize for not-so-frequent updates, but there’s no time to spare – no kidding!

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Links:
Update at Tower of Creation website
Fallout: Between Good and Evil Gallery @ No Mutants Allowed
Fallout: Between Good and Evil thread @ No Mutants Allowed fora