what determines the order of the text in worldmap.msg file?
edit : reason i ask is because i know it isnt the order of the city.txt as this is what current megamod has
worldmap.msg
and this is from city.txt
and epa has the correct label text on the entrance buttons
is the engine changing it?
Nirran
edit : reason i ask is because i know it isnt the order of the city.txt as this is what current megamod has
worldmap.msg
Code:
#
# New Reno Stables
{670}{}{Stables}
#
# Abbey
{680}{}{Entrance}
{681}{}{Downstairs}
{682}{}{Desert}
#
# Environmental Protection Agency
{690}{}{Entrance}
{691}{}{Ducts}
{692}{}{Utilities}
{693}{}{Level One}
{694}{}{Level Two}
{695}{}{Level Three}
{696}{}{Warehouse}
and this is from city.txt
Code:
[Area 48]
area_name=Reno Stables
world_pos=953,882
start_state=Off
;lock_state=on
size=Small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,130,410,New Reno Stables,-1,-1,0
[Area 49]
area_name=EPA
world_pos=621,970
start_state=Off
size=Large
townmap_art_idx=468
townmap_label_art_idx=374
entrance_0=On,125,58,EPA,-1,-1,0
entrance_1=Off,-1,-1,EPA,1,30126,3
entrance_2=Off,270,134,EPA,2,13699,3
entrance_3=Off,-1,-1,EPA SubLevels,0,23643,3
entrance_4=Off,-1,-1,EPA SubLevels,1,21908,3
entrance_5=Off,-1,-1,EPA SubLevels,2,21908,3
entrance_6=Off,309,203,Warehouse,0,15852,3
[Area 50]
area_name=truck
world_pos=543,233
start_state=On
size=small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,130,150,truck,-1,-1,0
[Area 51]
area_name=B21
world_pos=284,433
start_state=Off
size=small
townmap_art_idx=-1
townmap_label_art_idx=515
entrance_0=On,130,150,B21,-1,-1,0
[Area 52]
area_name=Abbey
world_pos=1332,31
start_state=Off
size=Medium
townmap_art_idx=505
townmap_label_art_idx=368
entrance_0=On,130,150,Abbey,-1,-1,0
and epa has the correct label text on the entrance buttons
is the engine changing it?
Nirran