Can someone tell me if the town reputation stuff is hardcoded? I am trying to figure out, how the town reputations are working.
In the global.h, we can find all entries for GVAR_TOWN_REP_x, etc. but these are normal global variables. How can I say that location x has town variable y? Is it even possible at all?
I have some locations, where I would like to get rid of the reputation entry in the character screen and some locations, where I would like these entries.
In the global.h, we can find all entries for GVAR_TOWN_REP_x, etc. but these are normal global variables. How can I say that location x has town variable y? Is it even possible at all?
I have some locations, where I would like to get rid of the reputation entry in the character screen and some locations, where I would like these entries.