Translated S.T.A.L.K.E.R. interview

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The S.T.A.L.K.E.R. fansite Oblivion-Lost has translated an interview with Anton Bolshakov, one of the developers of S.T.A.L.K.E.R.: Shadows of Chernobyl. The interview, which originally was in Russian, covers topics such as when the project will be completed, demonstrating DirectX 9, and beta testing.<blockquote>cpcat:
How much do you feel is left until the project's completion?

{GSC}Anton:
We are counting months now, not years.
Most of the game is now undergoing the publisher's approval. In other words, the game is being judged by the publisher and tuned in those areas the publisher feels need more work.

In regards to advertising. An active advertising campaign is not compatible with delays. This leads to overexcitement of the fans and huge disappointment when another delay is announced, which makes sense.
This is why we are trying not to get people too worked up, and to to work more. When we set a precise release date, a full-blown advertising campaign will begin.

cpcat:
Well, another question - how soon will you publish new outdoor DX9 screens?

{GSC}Anton:
We are preparing an advertising campaign, which will begin about half a year before the game's release.
It will be built upon an array of sweets that we have not shown yet, and the game itself of course!

It will be possible to see the DX9 version at GDC, RGD, E3 - for visitors only.
Screens for the general public will appear during the advertising campaign.</blockquote>Hopefully unlike the previous campaign, which fizzled out.

Link: Translated interview on the Obilvion-Lost forums.

Spotted on Blue's News.
 
Kotario said:
We are preparing an advertising campaign, which will begin about half a year before the game's release.

... That means it still has at least 6 months left of development? Sigh, this game just isn't getting released.
 
They art preparing an advertising campaign...
In combination with continuing this immense preview campaign?

Is there a superlative for the word Overkill?
 
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