Experience Gaming has a short interview with Mark Currie, lead programmer of the Post-Apocalyptic RTS Trash. The interview mostly covers the development studio, Inhuman Games, and also mentions some general information about the game. A snippet:<blockquote>XG: Why the name Trash in the first place?
MC: In the early days, we referred to our project internally as “Wasteland”, but that name turned out to be trademarked. We eventually came up with “Trash” because trash is the primary resource in the game. You harvest trash, build war machines with it, and then you try to turn your opponents into it. The word trash is also easy to remember and it provides for interesting interview titles such as, “Trash Talking with Mark Currie”.</blockquote>
Link: Interview at Experience Gaming
Spotted at Blue's News
MC: In the early days, we referred to our project internally as “Wasteland”, but that name turned out to be trademarked. We eventually came up with “Trash” because trash is the primary resource in the game. You harvest trash, build war machines with it, and then you try to turn your opponents into it. The word trash is also easy to remember and it provides for interesting interview titles such as, “Trash Talking with Mark Currie”.</blockquote>
Link: Interview at Experience Gaming
Spotted at Blue's News