[Roe] Snake
It Wandered In From the Wastes
Hey Guys,
I'm stuck with some triggers...
I have this prison cell and inside there is a character which needs to be freed.
The characters speech depends on wether or not you open the door so here's the problem.
I have two speech events for character "faith", her first speech event is triggered when Human player see's "faith", now the second speech event needs to be set when A human player opens the door, so when I do not open the door, the second speech even is not set... If I do open the door, the second speech event will be set... But how do I trigger this... there is a trigger event that says "Skill accrues" but you will have to assign an Entity, which does not apply since you never know which playable character is going to use the Lockpick still, so that trigger event can't be used..
So I need a trigger event that tells when the door is open, so that it can set the second speech event. Is there any way to set the door closed and when I open it it will set some trigger in motion so it knows it's opened ???
Please help... It's urgent...
Greetz
EDIT:
The tagname for the prisondoor = prisondoor
The tagname for the character = faith
The speech event name = Faith_W01 (which needs to be triggered when the door is opened by any kind of playable character)
HELP ME PLEASE !!!
I'm stuck with some triggers...
I have this prison cell and inside there is a character which needs to be freed.
The characters speech depends on wether or not you open the door so here's the problem.
I have two speech events for character "faith", her first speech event is triggered when Human player see's "faith", now the second speech event needs to be set when A human player opens the door, so when I do not open the door, the second speech even is not set... If I do open the door, the second speech event will be set... But how do I trigger this... there is a trigger event that says "Skill accrues" but you will have to assign an Entity, which does not apply since you never know which playable character is going to use the Lockpick still, so that trigger event can't be used..
So I need a trigger event that tells when the door is open, so that it can set the second speech event. Is there any way to set the door closed and when I open it it will set some trigger in motion so it knows it's opened ???
Please help... It's urgent...
Greetz
EDIT:
The tagname for the prisondoor = prisondoor
The tagname for the character = faith
The speech event name = Faith_W01 (which needs to be triggered when the door is opened by any kind of playable character)
HELP ME PLEASE !!!