Briosafreak
Lived Through the Heat Death
There`s an interview with the Ground Zero team on EDBIS RPG about project Trinity, here`s a zip:
<blockquote>The story is kind of a classic: in the year 2002 one of the greater countries fired a handful of rockets, which could carry nuclear weapons. Later, the self-defense procedures recommended counter-strike.A standard apocalyptic scheme. The truth about war was made classified, except one small detail: your parents had their own part in the beginning of war...
The size of the world hasn't been settled yet. The technical solution has to ensure the possibility of creating of freely large world, depending on gatherings of places - locations (solid and "drifting") and the areas among them, generated only on the player's wish. The world will be surely placed in the best place being useful for such an actions, and that's - Central Europe, and more exactly on area of Poland and her borders.
One of the most interesting ideas is to give the player the opportunity to choose the places where the bombs should fall. It will allow you to create a unique world every time you start a new game.</blockquote>
You can see the rest here, thanks Kaczor for the heads up.
<blockquote>The story is kind of a classic: in the year 2002 one of the greater countries fired a handful of rockets, which could carry nuclear weapons. Later, the self-defense procedures recommended counter-strike.A standard apocalyptic scheme. The truth about war was made classified, except one small detail: your parents had their own part in the beginning of war...
The size of the world hasn't been settled yet. The technical solution has to ensure the possibility of creating of freely large world, depending on gatherings of places - locations (solid and "drifting") and the areas among them, generated only on the player's wish. The world will be surely placed in the best place being useful for such an actions, and that's - Central Europe, and more exactly on area of Poland and her borders.
One of the most interesting ideas is to give the player the opportunity to choose the places where the bombs should fall. It will allow you to create a unique world every time you start a new game.</blockquote>
You can see the rest here, thanks Kaczor for the heads up.