Troika Murmurings

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Venerable Relic of the Wastes
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Chris Avellone, from Obsidian Entertainment, has commented on the Troika situation over at RPGCodex.<blockquote>My understanding was that Troika still has people working in their offices, although at last count, I had heard it was the three founders and a senior programmer. I do know that there have been a number of resumes from Troika employees being sent out, and I know some of the more prominent members have already taken jobs elsewhere.</blockquote>The rest of Avellone's post is speculation:<blockquote>Based on the screenshots of their demo alone, however, I wouldn't count them out of the running. I will say that it is extremely difficult for a small developer to land a new project, and it's a process that can usually take several months (and it can always fall apart in the 11th Hour), so it may be that Troika is simply on a hiatus period until signing a new contract, at which point they can staff up again. I think that Bloodlines, despite criticisms here and elsewhere, is a strong RPG and probably one of the best Troika has ever done (and Tim has said as much), so that alone may help them gain a new contract.

IMO, I doubt that Activision pulled funding - most developer contracts involve royalties, so if Bloodlines does well, it may result in an influx of cash for Troika. However, it usually takes a few months before the royalties to actually begin to show from sales, so that's an obstacle. I will say that Activision and Troika were most likely in a difficult position in waiting for the HL2 engine to be done, so Bloodlines may have been kept putting pushed back and back and causing problems for both Troika and Activision - Valve could afford to take their time, but I doubt the other two companies had that luxury. I wouldn't be surprised if Activision would not want to be in that position again.

Regardless, I wouldn't count Troika out yet. It can just be difficult for a company to get a contract, and it's a long, involved process. If they don't get a contract, I'll be disappointed because that means that'll be less RPGs for me to play, and it was always my feeling that Troika always made an effort to try to push the envelope on their RPGs, which I think was important for the genre.</blockquote>Link: Chris Avellone at RPGCodex.
 
I thought royalties usually worked with advances on those royalties, and any royalty earnings over that are then payed as well, but royalties under that advance aren't payed back by the developer.

Troika does work with royalties, though, since their jobs page claims that working with them means you earn money based on the game sales.

Still nothing official, though.
 
Kotario said:
Troika still has people working in their offices, although at last count, I had heard it was the three founders and a senior programmer. I do know that there have been a number of resumes from Troika employees being sent out, and I know some of the more prominent members have already taken jobs elsewhere

Eek, that sounds like a sorry state... Interplay might have more employees than that :-\. Poor troika
 
Except Troika's four employees are brilliant game developers, while Interplay's four employees are fucking morons. So it's still Troika >> Ineptplay.
 
Very well said Ratty. Bloodlines was created by a staff of no more than 17, and not one of them was a dedicated writer. I think Troika's originality and idea brilliance comes from that founding core. Interplay, well, they are more in dept than the Federal Government.
 
greatatlantic said:
Very well said Ratty. Bloodlines was created by a staff of no more than 17, and not one of them was a dedicated writer. I think Troika's originality and idea brilliance comes from that founding core. Interplay, well, they are more in dept than the Federal Government.

The team was that small? EA should take note. Their games have gargantuan staffs and typically blow.
 
Yeah, I'm pretty sure they were that small. Troika might have 30 employees divided between 2 teams, only one team worked on Bloodlines. Unfortunately, they never had any inhouse QA. Compare that to Beth or Bioware... I think Bioware has around 200 employees, but I can't find where I read that. Thats why its quite possible for Troika to survive the loss of its Staff, since they really aren't loosing that much.
 
greatatlantic said:
Yeah, I'm pretty sure they were that small. Troika might have 30 employees divided between 2 teams, only one team worked on Bloodlines. Unfortunately, they never had any inhouse QA. Compare that to Beth or Bioware... I think Bioware has around 200 employees, but I can't find where I read that. Thats why its quite possible for Troika to survive the loss of its Staff, since they really aren't loosing that much.

Proofs that John Carmack's theory of 'small team=easy to control' theory is correct.
 
zioburosky13 said:
Proofs that John Carmack's theory of 'small team=easy to control' theory is correct.
Not to mention less lawsuits after you rip them off and give them the pink slip.
 
greatatlantic said:
Very well said Ratty. Bloodlines was created by a staff of no more than 17, and not one of them was a dedicated writer.
Not true.
Leonard Boyarsky said:
We have 32 people working on Bloodlines right now. I'll skip identifying each one's specific job, as a lot of people here wear more than one hat.
 
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