I'm trying to link a npc to a container, i.e. if the you try to access
the container the npc warns you not to do so.
The container's script simply is:
#define EXTRA_HEADER "..\headers\arroyo.h"
#define WATCHER_OBJ arroyo_Oliver_obj
#include "..\generic\ziLocker.ssl"
The point is that I can't compile it becouse ziLocker.ssl cannot be found.
I'm using the following scripts as a guideline:
nipornlk.ssl (container script)
ncactres.ssl (critter script)
newr2.ssl (map script)
...and of course ziLock.ssl (generic locker script)
These are the script used by the Corsican Brothers' actresses to keep the Pc off theyr containers.
I edited arroyo.H.
What's wrong? I also noticed they only give you a single warning before they attack. How can I set my critter to give at least 2 warnings? I need my Npc to enter dialogue after that, not to attack.
Can it be done without tinkering with ziLocker.ssl?
the container the npc warns you not to do so.
The container's script simply is:
#define EXTRA_HEADER "..\headers\arroyo.h"
#define WATCHER_OBJ arroyo_Oliver_obj
#include "..\generic\ziLocker.ssl"
The point is that I can't compile it becouse ziLocker.ssl cannot be found.
I'm using the following scripts as a guideline:
nipornlk.ssl (container script)
ncactres.ssl (critter script)
newr2.ssl (map script)
...and of course ziLock.ssl (generic locker script)
These are the script used by the Corsican Brothers' actresses to keep the Pc off theyr containers.
I edited arroyo.H.
What's wrong? I also noticed they only give you a single warning before they attack. How can I set my critter to give at least 2 warnings? I need my Npc to enter dialogue after that, not to attack.
Can it be done without tinkering with ziLocker.ssl?