Trying to make the RP's Brave Little Toaster a companion.

Stuporstar

First time out of the vault
I have some questions regarding my next silly mod. The first is, what's the best way to go about removing the toaster from the desk in the EPA? My first idea was to switch the desk-with-toaster proto out for a regular desk. The problem with that is the regular desks aren't quite the same color, and they're offset so much that dropping them on the same tile won't work without figuring out exactly how much they're offset.

I've removed the toaster from the desk in the toaster.frm art to make a toaster you can carry, so you can take it to a robot body somewhere. I'm thinking it might be worthwhile to separate it from the desk completely and stick a regular desk underneath. That would be one way to take care of the offset problem. But I still have to get the toaster onto a regular desk, which will be a pain, but I can make the higher on-the-desk version a different orientation.

So a related question is, do objects you drop on the ground always use frm_0_1? Or would it be better to switch objects out completely, like I would when I give the toaster a body?

toaster1.pngtoaster2.png

Also, what d'y'all think? Mount him in a floating eye or a secbot? Which one is funnier?

Screenshot 2025-01-09 092823.png
 
Stuporstar making Fallout mods? My body is ready.

The eyebot would make more sense but sentry bot is definitely funnier. Maybe it can be a choice; if the player encourages it to embrace its obsession with toasting things it wants to become a sentry bot, equipped with a flamer and/or incendiary grenades, but if the player reforms the toaster’s ways it becomes an eyebot.

Either way it definitely needs some of these lines



 
Hell yeah! I'm gonna put as many toast jokes in its combat floats as I can. The secbot only has animations for its rocket launcher and minigun arm, unfortunately. I really want to give it a flamer, but that would require designing a whole new arm for the bot and making hundreds of animation frames. So I think he's gonna have to "toast" people with a rocket launcher instead. I can make him whine about not being kitted out with a flamer.

I like the idea of giving the player a choice. I was thinking you could carry the toaster to the Sierra depot and pick out a new body from the broken robots in the auto-repair bay. Secbot if you want the toaster to kick ass, and the floating eye for those who think a lame complaining toaster bot is funnier lol.
 
I assumed that you could overlay the flame animation over its minigun animation but that was a bit optimistic on my end. Maybe the minigun can fire incendiary rounds instead? The eyebot could also have its damage changed from electric to fire, so he can still make man-toast in a limited sense.

The eyebot doesn’t need to be worse completely, maybe it can function in more of a support role somehow. He is a pretty smart toaster after all. One good thing is it would be less annoying in combat since it won’t be hitting you in the back with flame rounds/rockets lol
 
I would still have to edit the frm files to make fire come out of the eye bot. And uh... I'm not having much luck just making a simple 2 frame version of the toaster desk. I tried making the desk like the gravesite frms, where frame one is the covered grave and frame 2 is the open grave--one desk with the toaster on it, and the other without. But I'm having a huge problem here...
Screenshot (13).png

Why is the old version still on the map? (And also in-game.) And why is my frm fucking up like this? It layers behind literally everything. How do I fix this?

Edit: Figured it out. There's two protos for the toaster--the one I've been working on is an item and the one actually used in the epa map is a scenery proto instead. I don't know why the item proto is doing this, because other containers in the same room, like the fridge and cooler, don't clip behind the wall like that. But maybe this is why the RPU team changed it to a scenery object. But I bet some flag is set incorrectly in the item proto. I'm going to see if I can fix it, even if I do just use the scenery proto, just so I might learn something.

Edit2: Fixed the item. Yep it was the proto's flags.
Screenshot (16).png

Now the next question is, can a scenery object work like a grave? Or does it have to be an item object? I guess doors are scenery, and they have animations. If I don't change the original scenery toaster desk, all I have to do is alter the script and not mess with the map, which would reduce potential conflicts with future RP updates.
 
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