The second part of the Twilight War interview at RPGVault is online, for those that don't remember Twilight War is a post apocalyptic MMORPG or should I say extreeeeeme online role-playing Game. Here's a snibblet:<blockquote>Jonric: Regarding the player vs. player combat element in Twilight War, how does it function, and how important will it be within the overall gameplay?
Kingsley Montgomery: We are taking a totally different view of PvP. Like the real world, and again for genre immersion reasons, anyone can attack anyone else at any time, with few exceptions. To curb griefing, we have many consequences for PvP action. If you attack someone that is not an enemy of your designated faction, then you will take major hits to faction(s) you may not want to irritate. Harm enough player characters and you can eventually be marked as an outlaw, to be hunted down by player bounty hunters. Near some cities, you can be imprisoned by the guards for even brandishing a weapon in public.
Because the first-person shooter-style combat system allows for lower-level characters to have a fighting chance against higher-level ones, there is also the possibility of being defeated by whomever you are attacking - the game is much more deadly than your average MMORPG (though not as deadly as an FPS)....</blockquote>Probably why it's called an extreeeeeemeee online role-playing Game (why isn't it XORPG?!).
Link: Twilight War interview part 2@RPGVault
Kingsley Montgomery: We are taking a totally different view of PvP. Like the real world, and again for genre immersion reasons, anyone can attack anyone else at any time, with few exceptions. To curb griefing, we have many consequences for PvP action. If you attack someone that is not an enemy of your designated faction, then you will take major hits to faction(s) you may not want to irritate. Harm enough player characters and you can eventually be marked as an outlaw, to be hunted down by player bounty hunters. Near some cities, you can be imprisoned by the guards for even brandishing a weapon in public.
Because the first-person shooter-style combat system allows for lower-level characters to have a fighting chance against higher-level ones, there is also the possibility of being defeated by whomever you are attacking - the game is much more deadly than your average MMORPG (though not as deadly as an FPS)....</blockquote>Probably why it's called an extreeeeeemeee online role-playing Game (why isn't it XORPG?!).
Link: Twilight War interview part 2@RPGVault