There have been recent worries about the direction of the post-apocalyptic MMOG Twilight War, after screenshots of the new version were released by General Computers; the development studio which took over creation of the game after the original studio ran out of funding. Yesterday, one of the original developers posted on the Twilight War forums about the new direction of the game.
<blockquote>Further information from the folks at GC...
- Gameworld and setting: The world of TW is no longer set in our possible future. To use their terms, it's "an imaginary world with realistic style" that they feel gives them the flexibility to implement more game features. The Background has been updated to reflect this. The general theme is the same, but it's much more generic than before. There are also separate "continents" including one resembling the Middle East in the new and expanded world concept.
- "Mana": This player aspect is used to perform certain skills, such as sprinting, etc. Think of it as consumable and rechargeable skill points. They chose "mana" because it's a widely recognizable term, but this isn't set in stone. The leveling structure was also chosen because it's familiar and recognizable, even though it does use skill more than standard MMORPGs.</blockquote>You can read the dramatically shorted background and compare it with the original version to get a sense of some of the changes the game has undergone. It is doubtful that NMA will cover Twilight War in the future, as the game seems to have lost any sense of a post-apocalyptic setting.
Link: Developer post on the Twilight War forums.
Spotted at Twilight War HQ.
<blockquote>Further information from the folks at GC...
- Gameworld and setting: The world of TW is no longer set in our possible future. To use their terms, it's "an imaginary world with realistic style" that they feel gives them the flexibility to implement more game features. The Background has been updated to reflect this. The general theme is the same, but it's much more generic than before. There are also separate "continents" including one resembling the Middle East in the new and expanded world concept.
- "Mana": This player aspect is used to perform certain skills, such as sprinting, etc. Think of it as consumable and rechargeable skill points. They chose "mana" because it's a widely recognizable term, but this isn't set in stone. The leveling structure was also chosen because it's familiar and recognizable, even though it does use skill more than standard MMORPGs.</blockquote>You can read the dramatically shorted background and compare it with the original version to get a sense of some of the changes the game has undergone. It is doubtful that NMA will cover Twilight War in the future, as the game seems to have lost any sense of a post-apocalyptic setting.
Link: Developer post on the Twilight War forums.
Spotted at Twilight War HQ.