Two mod ideas: Are these possible?

Anarchosyn

Still Mildly Glowing
Preamble: I'm not a modder. Hell, I don't even own the PC version. However, I am handy with programming languages and plan to pick up the PC version when I invest in newer hardware sometime next year. I was just curious whether the mod tools were flexible to implement these ideas.

The Ideas:

The companion wheel seems to be missing two functions:

1) The ability to be accessed from range.

and

2) The ability to give a "RUN FOR YOUR LIFE!!!!" order.

Issue one may be beyond the means of a mod but I was thinking you could enter VATS and, when selecting a team mate, press [insert favorite key or button HERE] to bring up the companion wheel to issue orders.

Pros: Besides the obvious issue that since the courier speaks s/he should be capable of issuing orders at range, it would allow the player to 1) tell a companion to switch weapon types and 2) allow the issuance of the "RUN LIKE HELL!!!" command (presuming it could be implemented).

Cons: Not sure how easy it would be to do this at all and, beyond that, I'm unsure whether you could restrict illogical actions like accessing inventory.

Per the flee command, it seems easy enough to have a player activated trigger that would enable the AI's flight impulse, presuming the AI subroutines have a "flight" along with "fight" subroutine accessible to modders.

Pro: It would allow players to keep companions alive easier.

Cons: might be a bit of work and the companion dial would need to be entirely repartitioned (that is, unless it was relegated to a key opposed to subdivision of the pie). Also, for all I know, the AI might not be smart enough to identify hostile targets and adequately flee.

Addendum

Mind you, I'm not requesting anybody make these mods for me. Rather, since I've never seen the GECK, I'm just curious how easy it would be to implement these ideas.

Thanks.
 
1. I think it can be done if you assign hotkeys for different companions or a hotkey which accesses a menu from which you can pick the companion you want to order.

2. Put them on flee mode. Although this way they just hide like 100 meters away. Meh.
You'd also have to make this a single button in corner or something because from what I've seen the whole companion wheel is just one big image and unless you want to go through hours of work you won't have the option in the wheel itself.
 
I believe you can have ranged commands if you create an item to initiate companion dialog. A walkie-talkie radio or some such. Unfortunately, I think you would need one for each of your companions but, since you're only supposed to have one, it could be scripted that you lose the item when you leave your companion.

I would have to look at the scripts, but I also think the "Retreat!" command could be built somewhere into the command wheel. You can direct your companion to use stims when needed or command them to use them now, after all, so a direct command SHOULD be possible.
 
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