Two proposed minor mods...

Konig15

First time out of the vault
I have an idea for two minor mods and I want to see if anyone was interested in picking them up, or failing that, what I'd need to do to make them myself. Not saying it would work out well, but hey I wanna see one of them get made.

1. (harder): Come'on, the desert motif made sense in Southern/Eastern California, but Oregon and Northern California? Nukes or not, those places would be green as envy a century and a half after. And even though it's impossible to make one kind of tile for the desert and once for the coast, maybe one could take the predominate barren tiles and make them grassy. Not Vault City manicured grassy tiles, but a kind of parched yellow green grass that looks ready to start a brushfire. That and make most of the trees green. In both cases, all one would have to do is edit the tiles/scenery themselves. If no one wants to do this, I will, but I'd need to know how to edit the titles themselves.

2. (Easier): I was thinking of a NPC MOD where you can save Private Dobbs in the SAD, with a skill check, and recruit him as a follower. He'd have a plethora of reactions to various places. Like in the Enclave, he'd say "This isn’t the country I died for" and Vault 13 "Just like home, if home was a hole in the ground," and more.
I've heard scripting isn't too terribly difficult if I have to do it, I'd just need someone to point my in the right direction.

This pique anyone's interest?
 
2. (Easier): I was thinking of a NPC MOD where you can save Private Dobbs in the SAD, with a skill check, and recruit him as a follower. He'd have a plethora of reactions to various places. Like in the Enclave, he'd say "This isn’t the country I died for" and Vault 13 "Just like home, if home was a hole in the ground," and more.
I've heard scripting isn't too terribly difficult if I have to do it, I'd just need someone to point my in the right direction.

I quite like this idea and it wouldn't be terribly difficult to implement.

Your right about the scripting though. I wanted to make mods so I went about learning how to script. Once you have the basics, it's easy.
 
I do like the idea of your second option, I always wanted to make him recruitable.

Maybe you have to shoot him with a tranq gun to know him out and then rest (make him rest) and then he can join you?
 
Like Chris said, idea #2 really would be fairly easy to implement. It was something that made it onto my 'to do' list for some point in the future.

Idea #1 is much more work than you think. Sure, editing the existing tiles would be easy (for a graphics person, which I'm not). But, this also means redoing the maps themselves, I think. If you edit objects/tiles/scenery/etc., the new versions won't just appear when you open the map up. Either the map will have the old image, will have blank spots, or will just fail to open entirely (which is usually the result I see). There is a feature in the mapper that says 'Rebuild all maps', but I don't think it works properly. So that means redoing all the outdoor maps in the game (or at least adding these new tiles to every outdoor map). If I'm wrong about all this, though, somebody please let me know.
 
Well, I was thinking it would work like editing Civ II graphic files. Change the tile to whatever you want and the computer would simply pick that graphic and impose it on the screen.

EDIT: BTW, how would I go about pulling up the old graphics and changing them via MSPaint or some other program?
 
1. Extract from the DAT archives via a DAT unpacker.
2. Convert to bmp or a similar format e.g. via frm2bmp.
3. Edit the converted file.
4. Convert it back to the FRM format via bmp2frm.
5. Recreate the folder structure of the DAT file in the DATA folder of Fallout 2 and move the edited FRM file into the right folder.

EDIT: All mentioned tools can be found at the teamx.ru file section:
http://teamx.ru/eng/files/utils/index.shtml
 
OK, I got the viewer from TeamX's site, then used it to copy and past the green trees over the dead ones. And this was the result:

scr00001mg9.png


What did I do wrong?
 
I am enjoing the fact that on your screenshot, the textbox displays, "The shadows seem to be playing tricks with your eyes." Those are some tricky shadows, boy!
 
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