UFO Extraterrestrials

Odin said:
I've posted about this project earlier, looks promising. But I'm really excited about this project instead: http://www.lsnemesis.com/ which went gold some time ago..

I've never played the X-COM games, but I do think that e-mail based games suck. I guess they cater to a select few who want to play a ponderous game of wits over a prolonged period of time-- other than that, there really is no reason for a game to be email based. I'm highly prejudiced, having never played an email game before. I have known a friend who's played a by-mail game, though, and it became evident quickly that keeping up interest is difficult. I assume email games follow a similar model, only mutated into the digilat realm.
 
This version is the single player one, not the old e-mail one. And it was just released in the States Odin.
 
Hope at least ONE of these x-com remakes succeed.
Ufo aftermath sucked so much that i had to play the original x-com through to stop the nightmares.
 
Up, since those will soon be released. I especially wait for UFO:ET ... Seems they are doing good not trying to reinvent the wheel but providing good graphics and background.
 
I tried the Nemesis demo (mostly tutorials), looks quite intuitive and fun so far. And 6mb only (10 if you register) for ok gfx. Sad that the single player mode is that poor tho, 5 missions for each races, 20 total, without any story.

- Khann

EDIT: After playing a bit more, it's boring ... forget it.
 
Not feelin' the cartoony graphics. X-Com still satisfies my whatever-genre-that-is cravings.
 
The game seems to have decent graphics. With base building like this, it suggests to me that it will be just plain fun.

UFO_ET_base_building2.jpg
 
Calc, That screenie does remind me of the base building in X-Com, might have to at least check it out. Thanks for the screenie. :D
 
X-com Sequel

There is a new Ufo sequel named "UFO Extraterrestrials"
It has nothing to do with the Aftermath series and its closer related to X-com.Iam an internet gimp and cant place links,however i thought soemone here might be inteested.
Oh its turn based :)
 
:shock:

What is this? The year of the classic games remake? Great!

Let´s hope this will also succeed in terms of original UFO gameplay. The gfx looks very nice to me - not too modern and still attractive :)

Oh, and linux support would be great, too :lol:
 
chewie said:
:shock:

What is this? The year of the classic games remake? Great!

Let´s hope this will also succeed in terms of original UFO gameplay. The gfx looks very nice to me - not too modern and still attractive :)

Oh, and linux support would be great, too :lol:

You can try this one, it's free and runs in Linux:
http://ufo.myexp.de/
maps__base05.jpg_595.jpg
 
I bought this game yesterday off of www.matrixgames.com . Probably the best X-Com remake I've played so far. It does really feel like a budget game though.

The Art is pretty meh (art != graphics) and some of the systems are just plain weird. For example you don't hire soldiers, scientists, or workers any more. Instead Soldiers will randomly join you and scientists and workers are attached to their buildings so to get more scientists you have to build a second lab. It isn't bad, it is just different.(Soldier hiring and firing addressed below)

Combat is slow as fuck. Almost unplayable. The only thing that saved it for me was that you could move more than one unit at a time.(addressed below)

There are also no hotkeys by default. This is one of those things that lends itself to a budget game. How hard is it to add hotkeys to a game? (addressed below)

There is, however, deformable terrain... sorta. You can shoot bushes and walls but the ground is permanent so that was disappointing.

Soldiers seem to be able to take more damage in this game than in UFO Defense / Enemy Unknown. Also when they reach 0 health they just become unconscious but live if you beat the mission (addressed below).

The only other issues are that line of site seems too harsh and I have yet to see a terror mission, but that could just be because I've only played about 1 month in game.

Base building the game is pretty similar to X-Com other than the afore mentioned issues with research and development. You can buy and sell equipment and build buildings how ever you want, not allot of complaints there.

"Geospace" combat has also be changed. Instead of zooming in when your interceptor begins to attack an alien craft they both just stop on the map and shoot at each other. This system isn't bad and it actually helps you by allowing you to easily engage more than 1 interceptor at a time.

That is really a quick overview of the game, like I said I've only been able to play it for an hour or so and a good chuck of that was spent trying to figure out how to hire soldiers and watching my men move (slow animation speeds).

The only saving grace of the game is the mod community which has been pretty damn active. All of the items I marked as "Addressed below) can be fixed with a single mod which, while not optimal, is extremely nice. (the mod can be found here http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1691 )

On the other hand there have been a couple of good upgrades to the game. First off, men are less expendable. I like the fact that your basic crap ass soldiers can take more than 1 shot, it puts some pressure on you to run your soldiers out of combat and get them to another guy with a stimpack.

I also like how promotions are handled. When a soldier gains a new rank you actually get to spend his or her experience to improve what ever stats you want.

There is also now a more complicated research tree that I don't understand yet. I found some alien plasma weapons but can't research them until I learn about plasma technology. That is fine by me.

That is really about all I can say right now. If I wasn't such an X-Com die hard I probably wouldn't suggest paying 49.99 for the game like I did (I got digital download and a box product shipped to me).

Over all I'd say wait on it. Give me some time to see what the game really has to offer before running out and picking it up.
 
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