Claude Frollo
It Wandered In From the Wastes
I posted about this topic in some threads but it seemed to me that nobody was very interested about that or they were concentrated in different types of modifications.
Unarmed skill is really a lovely skill especially in Fallout 2.
What I thought about is this:
A "disarming" option would make this skill great. I think even Fallout 3 did not make this. A rpg game with unarmed skill should have this ability in itself. It can be made by a perk , a perk which will make it possible for you to disarm opponents. You sneak to an opponent for example who holds a combat shotgun. If you hit him and can not knock down him. He will divide you in pieces with his shotgun, so why not disarm first ? It would be very sweet.
I do not know how can you make it. But for example if you critically miss sometimes your weapon falls down. So maybe it could be possible to manage it that way ? Perhaps it is not so hard ? Don't know.
It would possibly be so for example: If you pick this perk, you will have an option in your unarmed attack like aimed shot and it should take good amount of AP, 6 AP perhaps and it would be hard to disarm, there could be a percentage.
I do not have scripting experience myself but if it such a mod could be included for example to the Restoration Project, it would be very nice. It could also be included combat skills&items modifications.
So what do you think about it ?
Unarmed skill is really a lovely skill especially in Fallout 2.
What I thought about is this:
A "disarming" option would make this skill great. I think even Fallout 3 did not make this. A rpg game with unarmed skill should have this ability in itself. It can be made by a perk , a perk which will make it possible for you to disarm opponents. You sneak to an opponent for example who holds a combat shotgun. If you hit him and can not knock down him. He will divide you in pieces with his shotgun, so why not disarm first ? It would be very sweet.
I do not know how can you make it. But for example if you critically miss sometimes your weapon falls down. So maybe it could be possible to manage it that way ? Perhaps it is not so hard ? Don't know.
It would possibly be so for example: If you pick this perk, you will have an option in your unarmed attack like aimed shot and it should take good amount of AP, 6 AP perhaps and it would be hard to disarm, there could be a percentage.
I do not have scripting experience myself but if it such a mod could be included for example to the Restoration Project, it would be very nice. It could also be included combat skills&items modifications.
So what do you think about it ?