welsh
Junkmaster
This is a continuation from "An introduction"
OOC- This is for new players who are welcome to join at anytime- provided you can figure a way to get your characters involved.
The plot of the game has so far been-
A group of travelers, including the main players (Trent, Metro, Red Dragon and Grim) meet during the day in bar in the town of Crater. Crater is a trading town that is dominated by a Skuls gang who use the town as a supply and a rest base. The town is called Crater because its inside a crater (although if the crater is man made or natural is unclear) The patrons of the bar are a mix of soldiers, bounty hunters, Skuls members, miners and other local folk.
The main characters so far are:
Trent- a four armed fighter who has a thing against clowns.
Red Dragon- a serial killer who tends to be a bit reckless and who has killed a few too many mutants.
Metro- a wanderer who collects various oddities of old technology
Grim- a bounty/head hunter who is after a few Skuls who have been raiding the near by town of Deliverance.
Two NPCs are Cindy- the barmaid, and Jethro- the old miner.
New players are welcomed to join at any time.
Two events lead to a major gunfight. The first involves two mutants who walk into the bar looking for Red Dragon. A gunfight erupts in which Red Dragon and the Bartender/owner (who apprently doesn't serve Mutants) kill both the Mutants. At about the same time, Grim who has been playing cards with members of the Skuls, makes hims move and kills two and captures a third.
The third Skul is interrogated and reveals some info- the Skuls have been working with the Mutants in creating havoc in the nearby area and providing recon. Apparently the Mutants are planning to move into the area and are after a target further north. However, they are moving secretly, thus are relying on the Skuls to provide cover. What the Skuls are getting out of it is unclear. Although the number of Skuls is large (about 40-50) the Mutants are limited to a small group of a leader, an aide and body guards. When the third Skul has revealed all he knows, he is dispatched by Trent in payback for some past sins.
However, all the action in the bar- the sound of gunfire and the death of the two mutants has alerted the SKuls/Mutants that something is wrong in the bar and they quickly attack in a "shoot first and ask questions later." Those in the bar who have not fled, gather and defend the bar. The bartender, the owner, had taken some precautions, and built the bar as a stronghold.
The battle that follows is fierce and ends within the bar, in hand-to-hand combat, small arms and grenades. Almost all the patrons of the bar are either killed or wounded in the battle which is almost decided for the mutants and the Skuls. However, just as the Mutants and Skuls are about to overwhelmed using a pair of constructed siege weapons, they are recalled. Their leader, who fears that their losses have been too grievous and who is still unsure of the continued resistance or of the intentions of the Mutants, decides to wait until night to further the attack.
This give the party inside a chance to recover and reorganize. They realize that their chances of escape are too few, and that their enemy need only shoot up the building to bring it down. They are surrounded by superior numbers and if they try to leave, they will be riddled with bullets. While escape during the night is considered as well as continued defense, the feeling is that they cannot stay. ALthought the bartender is dead, the barmaid has survived and alerts the party that the bartended had constructed a tunnel underneath the bar where he kept his still. What's more the tunnel leads into a virtual maze of tunnels under the town of Crater.
However, the downside of this is that there are few exits, that the tunnels stink of Death Claw crap, and there are even rumors of Winnamingos under the town- not to mention the usual cochroaches, rats, etc. Figuring they have little chance they make their exit, leaving one of the party behind to continue the illusion of a presence in the bar, and then to detonate explosives rigged by Jethro to bury the evidence of the tunnel and perhaps create the illusion that the group has died in the bar.
The group makes its entry into the tunnel, and discovers an elevator that leads down into further tunnels as well as the lobby area of an old office/lab area of an organization called the EPA. Above, the player who has been left behind is impatient and detonates the explosion too soon, and quickly rejoing the party.
Red Dragon decides to explore the tunnels alone and runs into at least one Deathclaw which he is barely able to escape to the group. The group then confronts the Deathclaw which quickly gets within their ranks making the use of ranged weapons difficult. The Deathclaw is eventually difficult but only after wounding many of the group.
Now exhausted, the group tries to recuperate. Seeking light sources, they have trouble scavening batteries, although one of the members is able to play some music, as they explore the area. Cindy extends the light down the hall and Trim and Jethro explore the other tunnels, going past a number of doors and an intersection. HEre they discover that the Skuls/Mutants are aware of their escape and the tunnels underneath and are trying to seal them in. They also discover a Winnamingo is approachin the group. Grim and Jethro retreat to the group which is able to defeat the Winnamingo with a mix of white phospheros grenades and machinegun fire.
Thus the group is in a series of tunnels having discovered an EPA office. They are mostly wounded and tired. They are carrying a lot of ammunition but medical supplies are begginning to run out. They are very short of heavy weapons.
The atmosphere is dark, spooky and somewhat eerie. The tunnels are filled with rubble, insects, and debris, there are lots of shadows and the only illumination is a shrinking number of torches. While they are trying to rig up a light source, it hasn't happened yet.
Around any corner they may confront deathclaws, or winnamingos. The Mutants and Skuls know where they are, and have probably set a trap. The major goal is to escape, to find out what the Mutants are after, to alert the nearby town of deliverance, and ideally make some money. The primary goal is survival.
OOC- This is for new players who are welcome to join at anytime- provided you can figure a way to get your characters involved.
The plot of the game has so far been-
A group of travelers, including the main players (Trent, Metro, Red Dragon and Grim) meet during the day in bar in the town of Crater. Crater is a trading town that is dominated by a Skuls gang who use the town as a supply and a rest base. The town is called Crater because its inside a crater (although if the crater is man made or natural is unclear) The patrons of the bar are a mix of soldiers, bounty hunters, Skuls members, miners and other local folk.
The main characters so far are:
Trent- a four armed fighter who has a thing against clowns.
Red Dragon- a serial killer who tends to be a bit reckless and who has killed a few too many mutants.
Metro- a wanderer who collects various oddities of old technology
Grim- a bounty/head hunter who is after a few Skuls who have been raiding the near by town of Deliverance.
Two NPCs are Cindy- the barmaid, and Jethro- the old miner.
New players are welcomed to join at any time.
Two events lead to a major gunfight. The first involves two mutants who walk into the bar looking for Red Dragon. A gunfight erupts in which Red Dragon and the Bartender/owner (who apprently doesn't serve Mutants) kill both the Mutants. At about the same time, Grim who has been playing cards with members of the Skuls, makes hims move and kills two and captures a third.
The third Skul is interrogated and reveals some info- the Skuls have been working with the Mutants in creating havoc in the nearby area and providing recon. Apparently the Mutants are planning to move into the area and are after a target further north. However, they are moving secretly, thus are relying on the Skuls to provide cover. What the Skuls are getting out of it is unclear. Although the number of Skuls is large (about 40-50) the Mutants are limited to a small group of a leader, an aide and body guards. When the third Skul has revealed all he knows, he is dispatched by Trent in payback for some past sins.
However, all the action in the bar- the sound of gunfire and the death of the two mutants has alerted the SKuls/Mutants that something is wrong in the bar and they quickly attack in a "shoot first and ask questions later." Those in the bar who have not fled, gather and defend the bar. The bartender, the owner, had taken some precautions, and built the bar as a stronghold.
The battle that follows is fierce and ends within the bar, in hand-to-hand combat, small arms and grenades. Almost all the patrons of the bar are either killed or wounded in the battle which is almost decided for the mutants and the Skuls. However, just as the Mutants and Skuls are about to overwhelmed using a pair of constructed siege weapons, they are recalled. Their leader, who fears that their losses have been too grievous and who is still unsure of the continued resistance or of the intentions of the Mutants, decides to wait until night to further the attack.
This give the party inside a chance to recover and reorganize. They realize that their chances of escape are too few, and that their enemy need only shoot up the building to bring it down. They are surrounded by superior numbers and if they try to leave, they will be riddled with bullets. While escape during the night is considered as well as continued defense, the feeling is that they cannot stay. ALthought the bartender is dead, the barmaid has survived and alerts the party that the bartended had constructed a tunnel underneath the bar where he kept his still. What's more the tunnel leads into a virtual maze of tunnels under the town of Crater.
However, the downside of this is that there are few exits, that the tunnels stink of Death Claw crap, and there are even rumors of Winnamingos under the town- not to mention the usual cochroaches, rats, etc. Figuring they have little chance they make their exit, leaving one of the party behind to continue the illusion of a presence in the bar, and then to detonate explosives rigged by Jethro to bury the evidence of the tunnel and perhaps create the illusion that the group has died in the bar.
The group makes its entry into the tunnel, and discovers an elevator that leads down into further tunnels as well as the lobby area of an old office/lab area of an organization called the EPA. Above, the player who has been left behind is impatient and detonates the explosion too soon, and quickly rejoing the party.
Red Dragon decides to explore the tunnels alone and runs into at least one Deathclaw which he is barely able to escape to the group. The group then confronts the Deathclaw which quickly gets within their ranks making the use of ranged weapons difficult. The Deathclaw is eventually difficult but only after wounding many of the group.
Now exhausted, the group tries to recuperate. Seeking light sources, they have trouble scavening batteries, although one of the members is able to play some music, as they explore the area. Cindy extends the light down the hall and Trim and Jethro explore the other tunnels, going past a number of doors and an intersection. HEre they discover that the Skuls/Mutants are aware of their escape and the tunnels underneath and are trying to seal them in. They also discover a Winnamingo is approachin the group. Grim and Jethro retreat to the group which is able to defeat the Winnamingo with a mix of white phospheros grenades and machinegun fire.
Thus the group is in a series of tunnels having discovered an EPA office. They are mostly wounded and tired. They are carrying a lot of ammunition but medical supplies are begginning to run out. They are very short of heavy weapons.
The atmosphere is dark, spooky and somewhat eerie. The tunnels are filled with rubble, insects, and debris, there are lots of shadows and the only illumination is a shrinking number of torches. While they are trying to rig up a light source, it hasn't happened yet.
Around any corner they may confront deathclaws, or winnamingos. The Mutants and Skuls know where they are, and have probably set a trap. The major goal is to escape, to find out what the Mutants are after, to alert the nearby town of deliverance, and ideally make some money. The primary goal is survival.