Unmasking the Gamers: Chris Avellone, part two

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We've already covered the first part of Will Ooi's Unmasking the Gamers feature with Chris Avellone, of Fallout 2 and New Vegas fame, so on with the next installment (both available on his blog and on Gamasutra) in which Chris talks about the parts of him that ended up in the characters of Father Elijah and Ulysses and Fallout: New Vegas' voice acting among other things. Here's a generous snippet:<blockquote>WO: Is there any character that you’ve written which has been based on you, or shared aspects of your own personality?

MCA: There's a little bit of my take on religion with Kaelyn the Dove in Mask of the Betrayer. I don't generally try to write based on my personal views outside of gaming or based on anyone I know, I feel it muddies the point of the character and doesn't help the narrative. Plus, I'd feel weird about incorporating elements of someone I knew into a character, since I feel it ends up being distracting to your evaluation of the character as you're implementing it and can sometimes feel "off" to someone who encounters the character in game.

There are a few exceptions, and these were all done in the context of questioning their world or questioning game mechanics: One is Kreia in Knights of the Old Republic 2, who captures a lot of the questions about the Force and Star Wars, another is Elijah in FNV DLC1: Dead Money, who is speaking about my frustration with hand-holding in RPGs, but considering both are franchise and/or game mechanic opinions directly related to the universes they are trapped in, I feel they get a pass. Lastly, Ulysses in Fallout New Vegas DLC4 (Lonesome Road) and his intentions there categorize how I feel the Mojave and the West should be dealt with in Fallout.

WO: Who are some of your own favourite companion characters in games you have and haven't contributed to? And have you ever worked with a voice actor who was absolutely perfect for any particular character?

MCA: So our audio department at Obsidian (Mikey Dowling, Scott Lawlor, Andrew Dearing, Justin Bell), are aware of the type of games RPGs are, how much dialogue is in them, and how important it is that that dialogue comes across well. We were also fortunate that in Fallout New Vegas, our Bethesda producer Jason Bergman, took the voice acting budget and did something new in (1) contracting Blindlight, (2) spreading out the budget amongst a number of prominent actors (Danny Trejo, Felicia Day, Kris Kristofferson, Wayne Newton) for various roles rather than hooking it on to one central voice actor only.

I've also had the fortune to work with a lot of great voice directors: Chris Borders, Jamie Thomason, and most recently, with Blindlight and Wes Gleason. If we can't get a performance, they'll make it happen or get a new actor who can do what we need (although that's pretty rare).

There is one wrinkle in the process, however, and that's sometimes, once we get an audition that we really like, we will rewrite a character or change their tone because we think it'll compliment the actor better. Ulysses in Fallout New Vegas changed as soon as I heard Roger Cross's voice, and I kept his audition playing in the background while I was writing, and it helped me give direction for the character. In addition, once we got James Urbaniak for the role of Dr. O in the Think Tank in Old World Blues, I rewrote Dr. O from the frenetic, hyperactive newscaster personality I intended and had more fun with doing a scientist-whose-aware-he's-not-brilliant-or-valued, which I thought might be a nice change from the Venture Brothers, where Rusty Venture's arrogance tends to blind him to that realization 99.9% of the time.

Sometimes, we'll need to change an actor when a character's role in the story changes (which is rare) - when we did the overhaul to Alpha Protocol, this happened with a few of the roles once we needed the cast to assume different roles in the story (this was mostly Mina and Parker).

And we take chances on new talent. Veronica Belmont surprised me in Old World Blues (I don't think she'd done any voice acting up to that point). I had no idea how she'd be in the studio, but she really delivered her lines well, and we were lucky to have Roger Cross in the studio at the same time so they could do their lines between each other, which works much better (and is rare to be able to pull off). Jace Hall was brought in initially as a skit for the Jace Hall show to be bad and then fired, then we went ahead and recorded him for real, and people seemed to enjoy his character in Old World Blues a lot.

But to answer your original question: For games I haven't contributed to - some of the "companions" that jump to mind, although they're not the same type of companions we usually set up for games: Wheatley (Stephen Merchant) in Portal 2, GLaDOS (Ellen McLain), SHODAN (Terri Brosius), just about the whole cast of Arkham Asylum (we got the pleasure of working with Mark Hamill in Icewind Dale), and HK-47 from KOTOR 1 (Kristoffer Tabori).</blockquote>
 
Veronica Belmont surprised me as well. When the Qore preview came out, they showcased a few of her lines and it didn't really click with me. But once I was playing OWB, the stealth suit is good ("Starting combat...Just kidding.") and the holotapes were well done.

The lightswitches, though, suffer in the company of the Toaster, Muggy, and Blind Diode Jefferson. I'm not sure if that's her fault, though. They just needed more personality.

Lonesome Road is going to be awesome. I'm really getting the feeling that he doesn't think they'll get another crack at Fallout, and that this is going to be a big finale.
 
I don't usually like when writers litter the narrative or characters with their own opinions and stuff, but in this case like Avellone described it I'm actually buying it that it can be good. The "handholding issue" for Father Elijah in Dead Money was a bit too obvious though, still a great character.
 
Surf Solar said:
I don't usually like when writers litter the narrative or characters with their own opinions and stuff

Its nearly impossible not do that. (With very, very few exceptions)

Writing is influenced by its creator. By his/her personality, memories, impressions and world view (among other things). Its always going to be to a big part opinionated. Thats actually also the biggest influence writers usually have in their works. Their life. (And it gave us some of the best pieces of all time)

Of course, there are also agenda pushers. But those do it obnoxiously enough that you get turned away soon enough. On the other hand if its your agenda you are going to like it anyway.
 
C2B said:
Surf Solar said:
I don't usually like when writers litter the narrative or characters with their own opinions and stuff

Its nearly impossible not do that. (With very, very few exceptions)

I know, subconscious autobiographic elements almost everytime smuggle in the writings (and it seriously sucks sometimes :/ ), what I meant in my above post was a writer being fully aware that he puts some "personal" stuff in the narrative on the opposite of the aforementionend subconscious stuff isn't always a guarrantee for good writings....
 
VRaptor117 said:
The lightswitches, though, suffer in the company of the Toaster, Muggy, and Blind Diode Jefferson. I'm not sure if that's her fault, though. They just needed more personality.

Wanna push my buttons?
Seriouslly, how you cannot fall in love with this line? :cool:

Given the lightswitches purpose, I think they were good implemented, just like the Book Chute for example.
 
brfritos said:
VRaptor117 said:
The lightswitches, though, suffer in the company of the Toaster, Muggy, and Blind Diode Jefferson. I'm not sure if that's her fault, though. They just needed more personality.

Wanna push my buttons?
Seriouslly, how you cannot fall in love with this line? :cool:

Given the lightswitches purpose, I think they were good implemented, just like the Book Chute for example.

Yeah, I liked that one and "If I make out with the sink will you pay attention to me?". But as I said, her delivery of the lines was fine. I just liked the others appliances personalities more.
 
Surf Solar said:
I don't usually like when writers litter the narrative or characters with their own opinions and stuff, but in this case like Avellone described it I'm actually buying it that it can be good. The "handholding issue" for Father Elijah in Dead Money was a bit too obvious though, still a great character.

I much prefer characters inspired by their authors' views, than artificial creations. It's an NV vs. Fo3 kind of deal.
 
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