As we all know, randomness (or more accurately, "pseudo-randomness", for the math nerds amongst us) is at the core of games such as Fallout.
Sometimes in the error logs, you'll see something like this:
I assume there's no way to force an exception for randomness in such situations? Maybe rolling a new seed or something. I don't know if this applies to Fallout 2 as well as Fallout 1 but I don't see why it wouldn't.
I think this is possibly beyond even the powers of Mash and Timeslip but I figured it's worth asking.
Sometimes in the error logs, you'll see something like this:
Fallout error.log said:Fade time is 253
Fade steps are 166
Chi squared is 41.747500, P = 36.420000 at 0.05
Warning! Sequence is NOT random, 95% confidence.
Initializing sound system...soundInit: Setting primary buffer to: 16 bit, 2 channels, 22050 rate
soundInit: Primary buffer settings set to: 16 bit, 2 channels, 22050 rate
success.
I assume there's no way to force an exception for randomness in such situations? Maybe rolling a new seed or something. I don't know if this applies to Fallout 2 as well as Fallout 1 but I don't see why it wouldn't.
I think this is possibly beyond even the powers of Mash and Timeslip but I figured it's worth asking.