Damien "Puuk" Foletto answered a bunch of questions about project Van Buren over in this thread at the interplay boards.
King of Crooks asked five question, and got five answers:
1. What do you guys think about enviro-armor?
<blockquote> Environmental suits = good. Will they have actual armor capabilities? Not sure. </blockquote> 2. JE made this comment about powerfists: "Yes. I believe they should not replace the unarmed attacks, but augment them.", won't this make kick attacks useless?
<blockquote> It depends on the kick, I suppose. I know there will be a flurry type of kick that is similar to burst for a gun (the flurry type of kick would hit multiple, close targets like a burst). I don't think you can do a flurry type of punch with a power fist, but I could be wrong. WOW! That was helpful, huh?</blockquote> 3. Radiation and poison: are they going to be as laughable as before or are you going to make them more serious?
<blockquote> Not sure what you mean by "laughable," but the way I understand how they will be in Van Buren, radiation will eventually kill you if not treated (it did in FO 1 & 2), and poison will depend on the type of poison - some kill, some paralyze, etc.</blockquote> 4. Are the XP rewards going to be the same for good and evil paths, or are you going to force us to play good? (like Bioware does)
<blockquote> It should be the same for both good and evil. We're not going to tell you or guide you one way or another. If you want to go through the main quest being Captain Evil, there's nothing to stop you. The main quest is not driven by good or evil. It's up to the player to make that distinction. </blockquote> 5. Animations for crippled limbs? Any mutilations possible?
<blockquote> Not sure, to be honest. I do remember a limp animation for Jefferson, and since we're using the same engine, I'd imagine the limp animation is still there. You can count on the trademark gore-fest, though. Wouldn't be Van Buren without it. </blockquote>
King of Crooks asked five question, and got five answers:
1. What do you guys think about enviro-armor?
<blockquote> Environmental suits = good. Will they have actual armor capabilities? Not sure. </blockquote> 2. JE made this comment about powerfists: "Yes. I believe they should not replace the unarmed attacks, but augment them.", won't this make kick attacks useless?
<blockquote> It depends on the kick, I suppose. I know there will be a flurry type of kick that is similar to burst for a gun (the flurry type of kick would hit multiple, close targets like a burst). I don't think you can do a flurry type of punch with a power fist, but I could be wrong. WOW! That was helpful, huh?</blockquote> 3. Radiation and poison: are they going to be as laughable as before or are you going to make them more serious?
<blockquote> Not sure what you mean by "laughable," but the way I understand how they will be in Van Buren, radiation will eventually kill you if not treated (it did in FO 1 & 2), and poison will depend on the type of poison - some kill, some paralyze, etc.</blockquote> 4. Are the XP rewards going to be the same for good and evil paths, or are you going to force us to play good? (like Bioware does)
<blockquote> It should be the same for both good and evil. We're not going to tell you or guide you one way or another. If you want to go through the main quest being Captain Evil, there's nothing to stop you. The main quest is not driven by good or evil. It's up to the player to make that distinction. </blockquote> 5. Animations for crippled limbs? Any mutilations possible?
<blockquote> Not sure, to be honest. I do remember a limp animation for Jefferson, and since we're using the same engine, I'd imagine the limp animation is still there. You can count on the trademark gore-fest, though. Wouldn't be Van Buren without it. </blockquote>