Van Buren forum tidbits

Dan

Where'd That 6th Toe Come From?
Damien "Puuk" Foletto answered a bunch of questions about project Van Buren over in this thread at the interplay boards.

King of Crooks asked five question, and got five answers:

1. What do you guys think about enviro-armor?
<blockquote> Environmental suits = good. Will they have actual armor capabilities? Not sure. </blockquote> 2. JE made this comment about powerfists: "Yes. I believe they should not replace the unarmed attacks, but augment them.", won't this make kick attacks useless?
<blockquote> It depends on the kick, I suppose. I know there will be a flurry type of kick that is similar to burst for a gun (the flurry type of kick would hit multiple, close targets like a burst). I don't think you can do a flurry type of punch with a power fist, but I could be wrong. WOW! That was helpful, huh?</blockquote> 3. Radiation and poison: are they going to be as laughable as before or are you going to make them more serious?
<blockquote> Not sure what you mean by "laughable," but the way I understand how they will be in Van Buren, radiation will eventually kill you if not treated (it did in FO 1 & 2), and poison will depend on the type of poison - some kill, some paralyze, etc.</blockquote> 4. Are the XP rewards going to be the same for good and evil paths, or are you going to force us to play good? (like Bioware does)
<blockquote> It should be the same for both good and evil. We're not going to tell you or guide you one way or another. If you want to go through the main quest being Captain Evil, there's nothing to stop you. The main quest is not driven by good or evil. It's up to the player to make that distinction. </blockquote> 5. Animations for crippled limbs? Any mutilations possible?
<blockquote> Not sure, to be honest. I do remember a limp animation for Jefferson, and since we're using the same engine, I'd imagine the limp animation is still there. You can count on the trademark gore-fest, though. Wouldn't be Van Buren without it. </blockquote>
 
Dan said:
1. What do you guys think about enviro-armor?
<blockquote> Environmental suits = good. Will they have actual armor capabilities? Not sure. </blockquote>

I really dislike the concept of enviro-armor - maybe in some other game it would make sense, but in FO it's really out of place.
 
I liked this part
4. Are the XP rewards going to be the same for good and evil paths, or are you going to force us to play good? (like Bioware does)

It should be the same for both good and evil. We're not going to tell you or guide you one way or another. If you want to go through the main quest being Captain Evil, there's nothing to stop you. The main quest is not driven by good or evil. It's up to the player to make that distinction.
 
You can count on the trademark gore-fest, though. Wouldn't be Van Buren without it.

Anyone else catch the dichotomy, here? This is a relatively minor issue that in and of itself does not define Fallout, yet it won't be changed because then it "wouldn't be [Fallout]." This is quite different from JE's normal, "Why not change more," fare.
 
Gwydion said:
You can count on the trademark gore-fest, though. Wouldn't be Van Buren without it.

Anyone else catch the dichotomy, here? This is a relatively minor issue that in and of itself does not define Fallout, yet it won't be changed because then it "wouldn't be [Fallout]." This is quite different from JE's normal, "Why not change more," fare.

Actually, fallout is the only game i play that completey destroys shit when you tear it up with a gatling laser machine gun... and is also the only reason i use the burst mode for the combat shotgun. This IS fallout, but its not the essence of fallout i dont think...

It has as much to do with the game as iguana on a stick, nobody really notices it, but its what fills up the bottom of the fallout universe.

Well, at least thats my opinion =D
 
I agree with you there, Methidox. Things like the way the skills interact with stats, turn-based combat, generic weapon names and more are a part of the Fallout universe. Just noting an apparent difference in philosophy between these two designers. When fans have complained about changes in the past, we usually hear something along the lines of, "Well, that isn't what defines Fallout," which is why I wrote that like I did.
 
Dan said:
1. What do you guys think about enviro-armor?
<blockquote> Environmental suits = good. Will they have actual armor capabilities? Not sure. </blockquote>

So does this mean it will not protect against poisons/radiations? Or does this mean it will not protect from bullets in addition to poison and radiation?

Dan said:
2. JE made this comment about powerfists: "Yes. I believe they should not replace the unarmed attacks, but augment them.", won't this make kick attacks useless?
<blockquote> It depends on the kick, I suppose. I know there will be a flurry type of kick that is similar to burst for a gun (the flurry type of kick would hit multiple, close targets like a burst). I don't think you can do a flurry type of punch with a power fist, but I could be wrong. WOW! That was helpful, huh?</blockquote>


heh, this reminds me of the chick in street fighter 2 that had the really fast kick attack. I do not know if it will be good or bad but it sounded like they would have similar kick items like the power fist from what Akari said. I wonder how they would be equipped, is there going to be a foot equipment slot too?
 
lilfyffedawg said:
So does this mean it will not protect against poisons/radiations? Or does this mean it will not protect from bullets in addition to poison and radiation?

King of Crooks is talking about the enviro-armor from FOT, which is one level below power armor in protection from physical damage, as well as very resistant to poison and radiation. (You can find the item description on the FOT:Items menu on the front page here). Puuk is talking about a suit that would just protect you from radiation/poison without additional protection, at least so far.
 
Montez said:
lilfyffedawg said:
So does this mean it will not protect against poisons/radiations? Or does this mean it will not protect from bullets in addition to poison and radiation?

King of Crooks is talking about the enviro-armor from FOT, which is one level below power armor in protection from physical damage, as well as very resistant to poison and radiation. (You can find the item description on the FOT:Items menu on the front page here). Puuk is talking about a suit that would just protect you from radiation/poison without additional protection, at least so far.

You are correct, sir. Actual armor capabilities for an environ-suit are still up for debate around here.
 
We have drugs you know. I liked having to stock up on drugs to explore a dangerous wasteland bunker.

Plastic clean suits don't feel right. There are jagged corners and sharp objects everywhere, even the Brotherhood relied on power armour for a bit of radiation protection but mostly on drugs.

Less plastic bubbles more post-apoc.
 
Haz-Mat suits? Must be what those baloon-men in the screensohts were wearing...

I guess it could protect from Rad's and airborne posin, but defenitely not the type of posin delivered by a bite of radscorpion sting*.

*Although I will admit that that is almost too much realism for a fictional game...

EDIT:
Methinks that Puuk's signature is a tad too prophetic... :wink:
 
2. JE made this comment about powerfists: "Yes. I believe they should not replace the unarmed attacks, but augment them.", won't this make kick attacks useless?

It depends on the kick, I suppose. I know there will be a flurry type of kick that is similar to burst for a gun (the flurry type of
kick would hit multiple, close targets like a burst). I don't think you can do a flurry type of punch with a power fist, but I could be wrong. WOW! That was helpful, huh?

I say get rid of kick attacks all together. Kicks are for women and asian people.
 
Just have a simple "unarmed attack". If you target over the waist you would punch, if you target below you would kick. Targeting legs would result in sweep kick, groin would be bean-bag kick (should lower karma :wink: ).
 
Human Shield said:
Just have a simple "unarmed attack"...

That's not such a bad idea. A level of abstraction would go a long way in taking some of the headaches out of trying to come up w/convincing unarmed systems. Some people really don't want eastern-style martial arts in the game, while for others that's the raison d'etre of their characters. Abstraction would leave the player free to say, "Ha! Spike McKnuckles just rabbit punched that fucker to death!", or "Ha! Gorobei Watanabe just did a spinning heel hook augmented w/the Flying Butt-Pliers of Ultimate Doom!"

Hell, in FO they didn't differentiate between punches and kicks, and which animation played was purely random. It didn't bother me a bit, but then again, I'm not 15 and addicted to eye candy and having the minutiae of my characters' actions mapped out on-screen.

OTB
 
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