Vault-13 or Vault 13?

Sduibek

Creator of Fallout Fixt
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The naming conventions are strange... in the game, "Vault 13" is definitely used more than Vault-13, but in the manual, everything is "Vault-13".

Should we assume the manual is canon, and that Vaults are supposed to have the hyphenation?
 
The prevalent form of referring to Vaults is "Vault #." Hyphens are probably an alternate method of referring to them.

Manual doesn't take precedence over the game, though. :P
 
*Except as concerns the subject of motorcycle football.
 
Tagaziel said:
Manual doesn't take precedence over the game, though. :P
Makes you wonder why there's the discrepancy... written by entirely different teams? Written during completely different stages of development? Hmm.
 
Sduibek said:
Tagaziel said:
Manual doesn't take precedence over the game, though. :P
Makes you wonder why there's the discrepancy... written by entirely different teams? Written during completely different stages of development? Hmm.


If I'm not wrong, there are numerous pieces of contradicting information throughout the manual. I've never read it fully, but I remember noticing some of them even early on.
 
Atomkilla said:
I've never read it fully,
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: (just messing with you, it doesn't matter obviously)

I actually remember really enjoying the process of reading manuals. As a kid (until 15yr old maybe?) I would read the manual front to back before even starting up the game for the first time. Tutorials were unncessary, I hated them.

Unfortunately, these days the general populace is lazy, doesn't like reading, and impatience, so they have to make tutorials, and then people bitch that they can't understand how the game works or whatever, when everything they need is in the fucking manual.

TL;DR most people are stupid and I hate them.
 
Sduibek said:
I actually remember really enjoying the process of reading manuals. As a kid (until 15yr old maybe?) I would read the manual front to back before even starting up the game for the first time. Tutorials were unncessary, I hated them.

Same. As a kid reading the manual is your first experience with a game, usually on the car ride home. For whatever reason when ever I'd get a new game the first thing I'd do is go take a crap and read the manual thoroughly in the bathroom.

The Fo1 and Fo2 manuals were great for planning characters and stuff, sadly I was a stupid kid and wrote all over the inside of them with builds and shit. Still, I don't think there's been any better manuals than those. Might be for earlier games that I haven't seen.
 
I shell out for big-box, phonebook-manual copies of any games I buy via Kickstarter that offer them as an option. Digital download is nice and convenient, but there just isn't as much focus on the complete experience these days, and I think the manuals (which were always full of such wonderful padding and gameplay-irrelevant trivia) and presentation were a huge part of what made the classics so much more immersive. They thrust a little bubble of the game's world out to envelop you before you even had the disk in the drive, and they had you primed and ready with a minimum of game time wasted on hand-holding.
 
Sduibek said:
Atomkilla said:
I've never read it fully,
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: (just messing with you, it doesn't matter obviously)

I actually remember really enjoying the process of reading manuals.


I've read the digital version. I can only dream of having a big box of FO one day and/or manual.
It was a fun read, but it didn't really keep my attention.
 
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