VentureBeat interviews Todd Howard

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VentureBeat asked Todd a handful of questions primarily about "franchises and sequels".<blockquote>VB: What’s the role of big game franchises today in the game industry?

TH: I see a lot of developers and publishers really trying to milk their franchises. I can’t say whether that’s good or bad because some of them are doing it really successfully in terms of giving fans what they really like. For example, I’m a nut for “NCAA Football” and I don’t buy that thing every year and I think they do a great job. There are other games, too, where I look at them and say, “That’s the same. I don’t want to do that every year.” I think it’s good for people to miss things. Ten years between “Fallout” is a bit long, but I think there’s this nostalgia factor. People like seeing something, at least I do, being redone again like, “Oh, I remember that, and now look at it.” If there was a new “Fallout” every other year, this wouldn’t have the same impact. Even with our “Elder Scrolls” stuff, which take a long time to make, we don’t rush sequels out. I think franchise fatigue can set in with consumers and sometimes with developers, as well.

VB: What is a good timeframe for “Fallout.” Would you wait another 10 years for “Fallout 4”?

TH: No, that’s too long. I think it depends on the game. Sometimes you just know that the time is right. If they’re big games, I think three years is a good timeframe. But at the same time, the “GTAs” on the PS2 were big games. “GTA III” came out and “Vice City” came out 10 months later and I liked that game more. You can argue both sides of it. I think for us, we’d rather take our time with them and let people miss the last one or forget the other one a little bit, because we also like to change things a lot.</blockquote>Spotted on the Bethblog.
 
TES4 with new engine
Fallout 3 with TES4 engine
TES5 with new engine
Fallout 4 with TES5 engine

So it's probably a 4 year gap between Fallouts, much like TES. This way they reuse technology and staff and have 2 products in a 2-year cycle that are sufficiently differentiated enough to not cannibalized each other's sales.

Appearing to release the same game in a different setting is not going to hurt their business model as long as exploration-based action RPGs with good graphics remain profitable. And while I may pray that they don't, this release model coupled with TES Online means big $$$$$ for Bethesda in the next 10 years.

They just needed some way to reuse their tech and designers on an 'intermediate' project to offset those big next-gen production time and costs on their very large games. Unable to trust themselves to create a marketable non-fantasy IP, they licensed a beloved sci-fi franchise that they believed was old enough to ignore all previous games based on it and simply use their existing tech to make a TES clone in this universe. When the gaming media reacted especially positively to their effort, they purchased the license outright and worked it into this new business model.
 
we’d rather take our time with them and let people miss the last one or forget the other one a little bit, because we also like to change things a lot.

And this is why Fallout 3 is not really Fallout 3, but rather Fallout: Oblivion...but I'm still buying it...heh
 
"being redone again"

fallouts being "redone" apparently hehe

by the way redone implies again.

ArmorB, I have to ask man, whats with the tree?
 
shorrtybearr said:
"being redone again"

fallouts being "redone" apparently hehe

by the way redone implies again.

ArmorB, I have to ask man, whats with the tree?

Last year I went to a bonsia exhibit and just love those little trees. Both of those trees are like less than 18 inches tall.
 
I always figured there were two trees originally but one leaned over and ate the other.
 
I would kind of admire Bethesda for being willing to change game play that has proved successful in the past for the sake of making it new and fresh as they are trying to do. But I don't as much because they manage to make the new games inferior in several ways to the original or in more then several ways.
 
Havok4 said:
I would kind of admire Bethesda for being willing to change game play that has proved successful in the past for the sake of making it new and fresh as they are trying to do. But I don't as much because they manage to make the new games inferior in several ways to the original or in more then several ways.

Well see that's the problem. They aren't changing the mechanics of Fallout to make it more fun, or to look at the game-world in a new light.

This is the only type of game they know how to build, so they're just putting a Fallout skin on an Oblivion clone.

For Fallout it's a radical departure for what makes a Fallout RPG. For Bethesda it's the same old shit.
 
Just caught this bit on WP:

"In an interview, John Carmack indicated that, like its predecessors, id Tech 5 will eventually be released as open source."

That´s awesome. Also from the looks of the E3 trailer for Rage this engine is the shit for PA-grit.

A true Fallout successor (as in epic fan-production) might just yet be possible.
 
It will be good if, for the next series they outsource the game/license to another developer, Obsidian for example... hopefully. I'm not sure how this works, but I'm guessing Bethsoft will then still be able to take a cut out of it, and us fans can also enjoy Fallout for what it is.
 
Beelzebud said:
Well see that's the problem. They aren't changing the mechanics of Fallout to make it more fun, or to look at the game-world in a new light.

This is the only type of game they know how to build, so they're just putting a Fallout skin on an Oblivion clone.

For Fallout it's a radical departure for what makes a Fallout RPG. For Bethesda it's the same old shit.

But Bethesda also changes the game play of their games significantly through each iteration, although some of that is not good. Their willingness to change is slightly admirable even if they tend to simplify the games in the process.
 
hailtotheking said:
Just caught this bit on WP:

"In an interview, John Carmack indicated that, like its predecessors, id Tech 5 will eventually be released as open source."

That´s awesome. Also from the looks of the E3 trailer for Rage this engine is the shit for PA-grit.

A true Fallout successor (as in epic fan-production) might just yet be possible.

So long as you don't mind waiting until ~2015.
 
Pope Viper said:
By 2015 I will have been waiting for a sequel to Fallout 2 for 17 years

Hopefully Wasteland (2?) will be released by then and isn't a huge chunk of hope-destroying shit.
 
hailtotheking said:
Just caught this bit on WP:

"In an interview, John Carmack indicated that, like its predecessors, id Tech 5 will eventually be released as open source."

That´s awesome. Also from the looks of the E3 trailer for Rage this engine is the shit for PA-grit.

A true Fallout successor (as in epic fan-production) might just yet be possible.
Speaking of Rage, it's sad that I got way more excited over the short teaser trailer for this game than I have been over everything I've seen thus far regarding Fallout 3.

That Rage trailer was awesome.
 
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