Vic the trader has disappeared

Grunker

First time out of the vault
As title. I killed Metzger and his blokes, but my lockpick-skill was very low, and I couldn't find a key anywhere. I decided to leave and come back later.

Later, Vic was gone. I ran around looking for him, but find nothing. When I came back to Metzger's place a third time, the door to his room was open.

Has he disappeared for good? Can I cheat him in? Or can I find him someplace?
 
Darek said:
Have you looked at Mom's diner?

Thanks a bunch! Found him.

One problem rarely comes alone though. I got through a good part of the game now. I'm at Vault 15. I've got the red passcard, and I've unlocked the elevator door. When I step inside it, nothing happens. I though maybe my whole party had to get inside, but kicking them out didn't work. I did a search, but found nothing to help me.

How do I get the elevator to work?
 
Well, the only thing I can think of that would cause the elevator trouble you're having is that you've been "partly" flagged as dead.
Does your character also get drawn under scenery and other NPC's won't initiate combat with you?

If so, to fix it you need to use a hex editor. Load the save.dat from your broken save slot. Search for "FP", 36 squares after that you'll find the hex string value "38", change that to "20", save and everything should be back to normal.

If this indeed is your problem, you wouldn't happen to remember when this might have happened and what you where doing?
 
Darek said:
Well, the only thing I can think of that would cause the elevator trouble you're having is that you've been "partly" flagged as dead.
Does your character also get drawn under scenery and other NPC's won't initiate combat with you?

Yeah. This is it. I was wondering why nobody attacked me...

Darek said:
If so, to fix it you need to use a hex editor. Load the save.dat from your broken save slot. Search for "FP", 36 squares after that you'll find the hex string value "38", change that to "20", save and everything should be back to normal.

If this indeed is your problem, you wouldn't happen to remember when this might have happened and what you where doing?

First time it happened, was actually at Metzger's place. I was attempting to kill him, but had to leave, so I saved in combat. Next time came back, I was drawn under scenery as you say.

A hex editor? Can I use stuff as WordPaD, or do I need to use a specific editor? I'm no coder, so I'll try on a backup-save.

Thanks!

- Casper

EDIT: Can't find it in WordPad (I can find FP, but not the value 38).

EDIT2: Downloaded XVI32, freeware hex editor. Can find FB, no luck finding 38.
 
XVI32 should work fine, that's what I'm using too.

In your second edit you wrote "FB" instead of "FP". Are you sure you didn't do the same mistake in the hex editor?
It should look something like this:
Kanhef said:
You want something that looks like this:
Code:
00004650 00004CF4 00000000 00000000 
00000177 000000FD 00000000 00000001
01000003 60002420
Corresponding ASCII is
Code:
..FP ..LÙ .... ....
.... ...w ...˝ ....
.... .... `.$.
(with '.'s for non-printable characters)
Stuff in the middle may vary, but the first and last four bytes should match. In your case, the last byte is 38, and should be changed back to 20.

If you put up your save.dat file somewhere I can take a look at it, or you can mail it to me.
 
Darek said:

And a cookie for you! Thanks alot! :D

EDIT: Haha, woe is me! I ran around with guns drawn in NCR and New Reno thinking: "Hmm. A change from #1. They don't attack when you have drawn guns." Of course, this was because I was flagged partly dead. So now I can't go anywhere without being attacked. That means not being able to solve any quests :(

Is there anything I can do about it? (God, suddenly the troubles just started coming...)
 
Yes, it can be fixed.

To fix NCR, first make sure you're not inside NCR in your save.

Get vad's Fallout 2 Savegame Editor here and start it up.

Code:
Choose your saveslot and press the Maps tab.
Under the list of *.sav file, scroll down and choose NCR1.SAV, press EDIT.
Under scripts find SCCop.int (there are 15 or so of them) and click them. Check LVAR_0 to LVAR_5 under Variables and set them to =0 (use the value box in the lower right corner).
You probably have to do the same thing with NCR2.SAV and maybe even with NCR3.SAV. And then save your changes.

After that it should work, just don't forget to put your and your NPC's guns away first.

For New Reno you don't need to be disarmed there. I need more info, since there are no universal hostility there, I need to know exactly who is pissed off with you.
I would guess the Bishops and maybe the Salvatore's and Eldridge, though it could be all the mob families and the porn studio if you've been looting all their lockers. Hell, pretty much anyone in the game could be hostile to you if you got caught pickpocketing them. It's possible to fix it all, but if it's too much you should maybe consider starting a new game instead.
 
Darek said:
Yes, it can be fixed.

To fix NCR, first make sure you're not inside NCR in your save.

Get vad's Fallout 2 Savegame Editor here and start it up.

Code:
Choose your saveslot and press the Maps tab.
Under the list of *.sav file, scroll down and choose NCR1.SAV, press EDIT.
Under scripts find SCCop.int (there are 15 or so of them) and click them. Check LVAR_0 to LVAR_5 under Variables and set them to =0 (use the value box in the lower right corner).
You probably have to do the same thing with NCR2.SAV and maybe even with NCR3.SAV. And then save your changes.

After that it should work, just don't forget to put your and your NPC's guns away first.

Worked like a charm! Thank you very much!

Not sure why, but the New Reno problem doesn't seem to be there anymore. Maybe I shot at someone in my last save... I'm playing a "shield of hope" kindda character, so I really haven't looted anybody or any lockers.

Thanks again! It's nice someone's using their time to help us poor noobs.

- Casper
 
Darek said:
Yes, it can be fixed.

To fix NCR, first make sure you're not inside NCR in your save.

Get vad's Fallout 2 Savegame Editor here and start it up.

Code:
Choose your saveslot and press the Maps tab.
Under the list of *.sav file, scroll down and choose NCR1.SAV, press EDIT.
Under scripts find SCCop.int (there are 15 or so of them) and click them. Check LVAR_0 to LVAR_5 under Variables and set them to =0 (use the value box in the lower right corner).
You probably have to do the same thing with NCR2.SAV and maybe even with NCR3.SAV. And then save your changes.

After that it should work, just don't forget to put your and your NPC's guns away first.

.

Hi there,

I did it and it works though I still have a problem.
The problem is that the NPCs see me as if I still had my weapon in use, which I haven't. If I try to talk to them they still warn me to put my weapon away (I tried to have a stimpack in use, didn't worked, tried with nothing at all, didn't work either), some NPCs refuse to talk to me at all.

Don't know why. It's not a problem with my party because I have none, left them waiting in the Den and even when I had them with me I told them to put guns away.

How can I fix this? Please help, this is a great game and I want to finish it.
 
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