Question for Wild_Qwerty or whom ever who knows:
I'm making the walk .frm for a two legged critter. I added a whole animation with the first aa frame at the end and beginning of the chain. It jumped and looked slidy (the bot feet slided on the ground). I reopened the .frm and used the del scripts to get rid of the standard aa frames. The animation jumped even worse, even if the animation was less slidy.
Remade the frm with the walk script, opened it manually and got rid of the last frame. It jumps like mad.
The point is: I don't know if it's me, but I got the feeling that the walk script doesn't align frames in a straight line... It's more a rounded curved line... No surprise that the animation jumps even with aa frame at the end. I also noticed that in a given .frm not all orientations jump in the same way: east/west tend to be steadier, whilst sout east/west tend to jump the most. When I made Andy's walk .frm I simply placed manually all the frames. This critter will have three or four walk animations, and this makes a *lot* of frames... Am I using the scripts the wrong way? Any leads?
Thanks in advance.
I'm making the walk .frm for a two legged critter. I added a whole animation with the first aa frame at the end and beginning of the chain. It jumped and looked slidy (the bot feet slided on the ground). I reopened the .frm and used the del scripts to get rid of the standard aa frames. The animation jumped even worse, even if the animation was less slidy.
Remade the frm with the walk script, opened it manually and got rid of the last frame. It jumps like mad.
The point is: I don't know if it's me, but I got the feeling that the walk script doesn't align frames in a straight line... It's more a rounded curved line... No surprise that the animation jumps even with aa frame at the end. I also noticed that in a given .frm not all orientations jump in the same way: east/west tend to be steadier, whilst sout east/west tend to jump the most. When I made Andy's walk .frm I simply placed manually all the frames. This critter will have three or four walk animations, and this makes a *lot* of frames... Am I using the scripts the wrong way? Any leads?
Thanks in advance.