fireb0rn said:
I played on one of the higher population servers (Wolfenburg, you can check it out if you'd like) and had hardly encountered any open RvR. It was a PvP server, too, so obviously the players in there are interested. It just doesn't happen.
This is still sounds strange to me since I play of medium/low filled PvE server and still I ofter fight in open world, and quite often when i log in there is a siege or a fight in RvR area.
fireb0rn said:
It isn't, that's pretty much my point. At least in World of Warcraft, though, the battle were unique, most of the time. Even in the arena you'd have 5dps teams in 5v5s, 3dps teams in 3v3s etc. In WAR I found it was healers or lose without fail.
Healers are useful like in every other mmorpg also like in wow, and still they dont tip the scale since i play as a healer and i lost and won many fights despite that my side had healing superiority. High Elves have massive advantage over Dark Elves in healing and still 50-50 to win.
fireb0rn said:
I'm not saying that I'm surprised that higher levels win more often. I'm saying that I'm surprised that I can't win even if I outplay them through teamwork and skill. The entire point of PvP is to put players into an area where they can pit their skills against each other. If I wanted to play a game where level is more important than skill, then I would pick up a game that advertises PvE.
Its strange since, like i already said, i won and lost with stronger team and that is not an a exception to the rule but rather common thing since battles are resolved by tactics and team work and if you have few fools who constantly rush you will lose and that is not unique thing for War but something that happens in all games.
fireb0rn said:
That's your average PvE raid in an MMO. I was expecting some depth in the PvP, that's all.
I dont know what you mean, i fought RvR, sieges, scenarios, PvP PQ and found PvP great and in my opinion one of better in mmorpgs and I played a lot of those games.
fireb0rn said:
Expecting a player to work off 100+ hours worth of levels before they can actually reach a stage of the game that involves strategy is ridiculous. That's a huge part of the game for me and practically the only reason why I was interested in the game. So you're telling me I should have to work for a couple of weeks before I can have any fun in the game?
You dont need to work like in wow, since this is not a mmorpg that feels like second job but is aimed to more casual players. The thing is in the greater tier you have more choices for RVR, PvP and PvE presented for you. Already in second tier you have sieges and PvP open PQ. Example, i already reached this after
some 10-15 hours doing NO GRID just casually playing few interesting quests that didnt involve killing 50 enemies, doing few PQ with average size party so all stages were resolved in 20-30 min, did some RvR and played some scenarios. It was fun, it didnt feel like a second yob, it didnt involve grinding, and my team in scenario won several fights even when we were "outgunned".
fireb0rn said:
Well, it's not as if I'm going to lie about this. I didn't encounter any open-world RvR even while looking for it. That's on a high-population PvP server. If I did encounter it with any regularity, I probably wouldn't be complaining now.
As i said this is extremely strange it must be some weird cosmic radiation that made all your enemies flee from you after just seeing you.
fireb0rn said:
I have 31 hours on my sorceress, 20 hours on my shadow warrior and 5 hours on my black orc. I've done at least 50 scenarios on my sorceress alone (who was almost leveled up exclusively from PvP). Shadow warrior was pretty much the same deal. Now I realize I haven't pumped 200+ hours onto each of my characters but you would think (from the perspective of a normal human being with a job, university, etc) that ~55 hours would be enough to experience the majority of what the game has to offer.
I have a job and play War for 2-3 hours per day max, and not one minute was boring or i felt like I stagnate, every day i manage to get one level and thats without grinding. Your problem is simple, and that is that you dont like the game and its fine, no matter how much you play you wont like it and its normal, there are lot of other games out there that you would probably enjoy more.
fireb0rn said:
The comparison between Warhammer and an Asian F2P MMO is obvious. Here's the difference: in Warhammer, it's "go from Public Quest 1 to Public Quest 2", and in an Asian MMO it's "go from the batch of level 1 monsters to the batch of level 2 monsters". IMO that's a very minor difference and I'm confused as to how anyone can get hung up for 100+ hours on such a crappy gimmick. Generic quests which you'll find in every MMO and boring zergfest PvP scenarios are your only alternatives to public questing, so unless you've found some alternative way of leveling that I haven't, I'll have to disagree with you.
I sometimes even dont play PQ, and in them you cant get lot of ex since you often play with lots of other players, PQ are mainly used to get influence, rewards and have fun, getting exp is not one of those things. And comparing PQ to asian mmorpg grinding will be marked as stupid by anyone who played War. My character has 10% of his gameplay time spend on doing PQ.
fireb0rn said:
Anyways, I find your point that "I haven't played much more than a few days" to find out that "it's not a grind" hilarious. So I should have to grind first to discover that this game is really not a grind at all? Or if the grind is just for your first hundred or so hours of the game it's somehow acceptable. Well, I don't think so.
I dont know what are you talking about, i havent grind one second in the game and PQ-s are made to play with other players minimum five and average ten, playing PQ solo with a group less then five players is ridiculous since you cant pass second and third stages at least its extremely difficult. In first stage of PQ you have to kill 50 enemies and if you have a group of 5-10 players its done in a blink of the eye.