Warhammer Online

GreyViper

Where'd That 6th Toe Come From?
So a friend of mine got me the game and I though well its going to be another WOW clone. How wrong I was, the game is actually fun, with ability to hop in scenarios/battlegrounds from lvl 1 and lvl up there since games are fast and renown and experience rewards are bigger. Public quests are also interesting concept, basically skipping low lvl instances and making are with 3 tiers with last one being boss. When you kill boss chest drops and dice are rolled, the ones contributing most get certain bonus. But currently its wacky since there are cases where player who just came when boss was half dead wins the roll. Instead of certain thing you chose yourself a reward from loot bag, each class has their own loot table.
Now to classes, well I found order side less interesting and went straight for Chaos Chosen, think of him as chaos space marine. And I was happy I did, this guy not only has some of the most cool looking armor, but has a good dps and survivability. Its kind of obvious that most work went on Destruction side then it did for Order. Which reflects on the fact that most servers have larger poulation of Desturction and less Order.

Overall its hard to know how great this game will turn out, but I can say that WoW has now a rival and its not AoC. That in self is good thing since both have start catering their audience to keep them playing.
 
Iam not really a fan of mmorpgs, only Guild Wars managed to keep me playing for more then two weeks. But i like this game, there is almost no grind and pvp is fun, it has lost of flaws but they are out weighted by the good parts. Destruction has more interesting classes and races visually and gameplay vise which as GreyViper mentioned left all servers with Destruction numerical superiority. Altought first expansion is very far i hope they put Skaven in it.
 
I played the beta, personally I'm not impressed with the game, yeah the PQs are an interesting idea, and well implemented, but after you get past that it's just another MMO PVP grind-a-thon.

It's not even squad based for crissakes, it would be awesome if you got say a group of priests, or built a squad as you grew in prestiege with the emperor to be promoted to have subordinates.

After that making specialists in your group etc. making it a highly customizable game, however you get to change the face and hair color, and run around with a mallet/staff/(gun? WTF? witchhunters use crossbows and fencing rapiers!) whoop-dee-doo...

Anyways, aside from the glaring cannon issues, I was not impressed personally, if you like constant PVP, it's your bag, but unfortunately not what I expected from a warhammer game.


I pray they don't do the same crap to the 40K game that's rumored to come around...
 
Mord_Sith said:
It's not even squad based for crissakes, it would be awesome if you got say a group of priests, or built a squad as you grew in prestiege with the emperor to be promoted to have subordinates.
You might wanna check out Sword of the New World, it allows you to create a party of up to three characters that you control from the start. It kept me distracted for awhile because it had some interesting elements like stances (basically weapon use and specials for that weapon) and the multiple characters but, like most/all MMOs, there was too much grinding for my liking.

The best MMOs that I've played are EVE and Final Fantasy XI. The former truly allows for a lot more different play styles, is interesting in how player run the game is, and doesn't require a major daily time investment to be successful at. The latter just ended up being more fun than any other MMO that I've played but I'm not entirely sure why. I looked at Warhammer online and it looked like it could be good for a MMO but I've had my fill of them so I passed it up. Still, might try it out one day if I get bored because I do see some potential to be reasonably fun for at least a short time.
 
Mord_Sith said:
I played the beta, personally I'm not impressed with the game, yeah the PQs are an interesting idea, and well implemented, but after you get past that it's just another MMO PVP grind-a-thon.

I dont know if we played the same game but i just passed lvl 20 and still i havent grind a one bit and majority of players agree that complete lack of grind is one of the strong points of the game.



Mord_Sith said:
It's not even squad based for crissakes, it would be awesome if you got say a group of priests, or built a squad as you grew in prestiege with the emperor to be promoted to have subordinates.After that making specialists in your group etc. making it a highly customizable game, however you get to change the face and hair color, and run around with a mallet/staff

You can form groups and warbands like in every other mmorpg, but you cant critisize the game for not having a game mechanics that was never made in any other similiar game.



Mord_Sith said:
/(gun? WTF? witchhunters use crossbows and fencing rapiers!) whoop-dee-doo...


As i remember only race that uses hand held crossbows are Dark Elves. I dont recall that there are witchunter units in Warhammer but Empire heroes use longbows, pistols and rifles not crossbows.


Mord_Sith said:
Anyways, aside from the glaring cannon issues, I was not impressed personally, if you like constant PVP, it's your bag, but unfortunately not what I expected from a warhammer game.


There are some cannon issues but you cant expect the game to follow the cannon to the latter. Altought the game has great PvP element it also has a decent PvP because you are not forced to grind but only to solve lots of quests and there are very few of them that involve "kill 50 wolves".

Mord_Sith said:
I pray they don't do the same crap to the 40K game that's rumored to come around...


I am looking foward to 40K game and i hope that Imperial Guards will be playable, but i dont know what do you mean by "crap".
 
Mord_Sith said:
It's not even squad based for crissakes, it would be awesome if you got say a group of priests, or built a squad as you grew in prestiege with the emperor to be promoted to have subordinates.

After that making specialists in your group etc. making it a highly customizable game, however you get to change the face and hair color, and run around with a mallet/staff/(gun? WTF? witchhunters use crossbows and fencing rapiers!) whoop-dee-doo...

do you really think that'd work in an mmorpg such as this? it's squad based alright, with other players being your squad. you're not supposed to play solo through the entire game, not having to rely on other players. that's why it's an mmorpg, not a single player game.

and if everyone ran around with their own personal squad, the game would be even more crowded and suffer from even more lag. it's bad enough as it is.

I've played it since release (my free month will end pretty soon I guess) and I like it a lot more than I thought I would. I also thought it would be yet another bland WoW copy. I like how they've really thought outside the box in many aspects and made it constantly fun with so many different things to do. and everything works so much smoother than in WoW. no more fucking drop-rates for quest items, thank god. and no more spamming the LFM channel to get a group together for a dungeon.

the RvR is really fun too. scenarios are quick and exciting. and I love how equal the two sides are. it's not the instant-win for destruction as with horde in WoW. open world RvR is great. I'm at tier 3 and battling for the keep really makes it feel like war, with 50 or so people trying to push the other side back. too bad the lag gets really bad and my computer can't handle all that much.
 
Maybe the server I was testing on was emptier than a burning church on Tuesday but when I was playing aside from dancing back and forth between the PQs and the RVR zones I wound up grinding a decent bit.

Groups of PLAYERS, what I'm talking about is squads acting as one, militarily, and being able to set specialists and the like.

Witch hunters in the lore that I have seen is crossbow/rapier, check out the Hellbrant Grimm graphic novels to see what I am talking about.

As I said, *ASIDE* from the cannon issues...

And yes there are 'Kill 50 wolves' lots of 'kill 50 wolves' missions, I don't know what game you were playing but every PQ equates to a 'kill 50 wolves' scenario at least once or twice, and most non-messenger missions require you to collect X widgets or kill Y chaos beasts.

The crap that I have mentioned prior to that statement.



I think it would work, it's just that nobody tries to do it, because it's un-tested and they don't know how the masses will react to something strange and new, so they stick to the safe-zone.

Squad based gaming is not necissarily about not having other players, instead of acting in a gaggle of humans, you turn into a rag-tag army of humans, the way that Warhammer / 40K wars ARE fought.

Lag, no it's just more sprites to go with the player, not more players, they'd need a decent machine for all the processes sure, but it's not insurmountable.

the LFM thing will probably come with time :P

I believe I said that it's one big PVP-a-thon or a phrase tantamount to that, nothing wrong with that, but I personally don't like PVP to be the primary aspect of a game, it should come secondary at best, but that's just my muddled head pretending to make sense I guess.
 
I agree that PVP shouldn't be the main aspect of the game, but unfortunately that's how it works with all the kids who would be better off playing Halo mp or something (it's pretty evident that's the case when they most P-P-L (yeah, I wrote p-p-l instead of people and got a built-in comment about it which I find really fucking ridiculous. I can type properly, hell I type better english than a lot of P-P-L who have english as their native language, but there's nothing wrong with using one or two short words when typing a lot of text) can't even comprehend basic strategies in a capture-the-flag or similar scenario). compared to PVP in WoW, I think Warhammer is excellent however and I don't mind doing a bit of PVP here at all.

as for the "kill X amount of enemies" quests, that's something that is in all mmorpg's (well, those I've played) and I suspect they're there because these games need a whole lot of quests and you can't come up with so many interesting quests that make sense when thousands of people do them over and over again. it wouldn't hurt to have a few more complex quests, but games like this it just doesn't make any sense so save a village from bandits, burn another village to the ground or rescue the princess from the big bad dragon. there are such quests, but they are far between and it always looks really weird when the princess respawns 3 mins after you save her.
 
Mord_Sith said:
Maybe the server I was testing on was emptier than a burning church on Tuesday but when I was playing aside from dancing back and forth between the PQs and the RVR zones I wound up grinding a decent bit..

Well I play on server with average number of players, and sometimes i had difficult making a group for a pq but all quests i do solo and very few of them involve killing huge numbers of enemies.

Mord_Sith said:
Groups of PLAYERS, what I'm talking about is squads acting as one, militarily, and being able to set specialists and the like..


Join a guild and then you will be able to form a group of well organized players.



Mord_Sith said:
Witch hunters in the lore that I have seen is crossbow/rapier, check out the Hellbrant Grimm graphic novels to see what I am talking about..


Hellbrant is a Dogs of War Character and not Empire if I recall well.


Mord_Sith said:
And yes there are 'Kill 50 wolves' lots of 'kill 50 wolves' missions, I don't know what game you were playing but every PQ equates to a 'kill 50 wolves' scenario at least once or twice, and most non-messenger missions require you to collect X widgets or kill Y chaos beasts.


I dont count PQ since they are made in mind that there will be atleast more than five players playing them since later stages cant be beaten with small number of players and killing 50 enemies in PQ is not much when avarage group doing PQ is ten players.

Mord_Sith said:
I think it would work, it's just that nobody tries to do it, because it's un-tested and they don't know how the masses will react to something strange and new, so they stick to the safe-zone.

Squad based gaming is not necissarily about not having other players, instead of acting in a gaggle of humans, you turn into a rag-tag army of humans, the way that Warhammer / 40K wars ARE fought..


Maybe it would work, it sound interesting but you cant criticize a game for not implementing your idea. I would like for every mmorpg to have combat like in Mount & Blade but if they dont do it i wont hold it against them.

Mord_Sith said:
I believe I said that it's one big PVP-a-thon or a phrase tantamount to that, nothing wrong with that, but I personally don't like PVP to be the primary aspect of a game, it should come secondary at best, but that's just my muddled head pretending to make sense I guess.

Well i agree, i also enjoy more PvE than PvP but since this game have slightly better PvE then most other mmorpgs and probably one of the best PvE i like it i will play it for some more time mainly hoping that they will implement Skaven in the game.
 
It's supposedly a pvp-oriented game, but it is practically nonexistent in the open world. Instead you go into instances scenarios to pvp (aka. battlegrounds). Every encounter in a scenario is the same: their tanks run into your tanks, your healers heal, you try to take down their healers; whichever team's healers die first gets trampled etc, a team loses then you reset and do it again. If you enter a scenario where they have more healers or higher-leveled players, you have almost no chance of winning. Since in every scenario getting kills is a secondary objective which adds to your points, you can't hope to outsmart your opponents by playing objectives only. In warsong gulch (which I've ran to exalted twice and revered twice... regrettably), with a lot of teamwork and communication a team with worse gear or lower levels can still win, but that's hardly the case in warhammer. It's either zerg or get zerged in scenarios, and of course zergs are 100% gear, level and the teams class composition. Healers spam heals, wizards spam fireballs, bowmen shoot arrows and tanks take hits, that's pretty much the amount of depth in the pvp.

It feels like old-school Alterac Valley, just without any of the things that made it interesting; and Alterac Valley is the only option for a BG you'll get. None of the scenarios have really interesting objectives, either: they all mostly boil down to king of the hill, hold-this-flag-and-get-points or capture the flag. But they're really just a whole lot of zerging. Cookie-cutter classes, a lack of any actual class specialization and a lack of any unique gear doesn't really help.

It only really does one thing right in that the developers seem to be listening to their playerbase. After complaints about the lack of open-realm pvp they added an experience bonus to it. That doesn't really fix the problem at all, but if they continue to listen to their fans maybe they'll go somewhere with the game. I dunno.

I can't recommend it for a buy. If you're into pve, there are a million free Asian MMOs that have the exact same structure. Kill 10 bears, scout out this bear cave, kill a bear that's one level higher than you, return to me and get experience. Oh wait, there are PQs: so you can kill 50 bears instead, then kill a bear that's two(!!) levels higher than you. Nothing new here.
 
fireb0rn said:
It's supposedly a pvp-oriented game, but it is practically nonexistent in the open world. .

True if you play on a server with small population but on my server with average number of players I have very often fought against enemy players.


fireb0rn said:
Instead you go into instances scenarios to pvp (aka. battlegrounds). Every encounter in a scenario is the same: their tanks run into your tanks, your healers heal, you try to take down their healers; whichever team's healers die first gets trampled etc, a team loses then you reset and do it again..


And how is that different from other mmorpgs.


fireb0rn said:
If you enter a scenario where they have more healers or higher-leveled players, you have almost no chance of winning. Since in every scenario getting kills is a secondary objective which adds to your points, you can't hope to outsmart your opponents by playing objectives only.In warsong gulch (which I've ran to exalted twice and revered twice... regrettably), with a lot of teamwork and communication a team with worse gear or lower levels can still win, but that's hardly the case in warhammer. It's either zerg or get zerged in scenarios, and of course zergs are 100% gear, level and the teams class composition.


I dont know what you are talking about, It should not be a suprise that higher level players beat those who are weaker. Still it often happens in scenarios that i won with weaker group and lost with stronger one since vast majority of points is made not by killing but with completing the main objectives. To win in a scenarios you need to get 500 points killing one enemy gives you 1 point, getting a objective 50.


fireb0rn said:
Healers spam heals, wizards spam fireballs, bowmen shoot arrows and tanks take hits, that's pretty much the amount of depth in the pvp. .


As i said thats your average mmorpg.

fireb0rn said:
It feels like old-school Alterac Valley, just without any of the things that made it interesting; and Alterac Valley is the only option for a BG you'll get. None of the scenarios have really interesting objectives, either: they all mostly boil down to king of the hill, hold-this-flag-and-get-points or capture the flag. But they're really just a whole lot of zerging. Cookie-cutter classes, a lack of any actual class specialization and a lack of any unique gear doesn't really help..


Objectives in the game are not exciting per se, but scenarios are made in mind for a short PvP fight and they serve their purpose. Commenting zerging can be done only by a player who didn't play much of the game, since its done only by begginers and on later stages its almost non existing. Classes are more interesting then in other mmorpgs and each one has a unique feel to it, some like Archmage are cliches but most of them are great.


fireb0rn said:
It only really does one thing right in that the developers seem to be listening to their playerbase. After complaints about the lack of open-realm pvp they added an experience bonus to it. That doesn't really fix the problem at all, but if they continue to listen to their fans maybe they'll go somewhere with the game. I dunno..

I was on open beta and even in that time you had great RvR, this complains just dont make any sense.

fireb0rn said:
I can't recommend it for a buy. If you're into pve, there are a million free Asian MMOs that have the exact same structure. Kill 10 bears, scout out this bear cave, kill a bear that's one level higher than you, return to me and get experience. Oh wait, there are PQs: so you can kill 50 bears instead, then kill a bear that's two(!!) levels higher than you. Nothing new here.


Again its obvious that you havent played this game for more than few days if that much. There is almost no grind in this game and comparing it to grind fest asian mmorpgs is just stupid. And your comment on PQ just confirmed my thoughts.

Try actually playing the game before bashing it.
 
whether they use my idea or not is irrelevant, I'm not that egotistical to think that all should bow down to the mighty me's idea and implement it on the spot.

However I just can't see a proper warhammer game being individual based rather than squad based, it just doesn't seem right.

True Hellbrant Grimm may not be an empire warrior but he is accompanied for most of his journey by a witch hunter for the church of Sigmar, so I don't see what his particular allegiance has to do with my example...

Anyways, it's a PVP game, not a CO-OP game or a player empowered game (Commanding vast armies to fight against the ruinous powers or vice versa...)

It wasn't what I expected to say the least, one other thing I noticed though... it doesn't seem grim enough, mind you a lot of my warhammer lore is focussed on 40K rather than warhammer, I get the feeling from the warhammer books / GNs that it's a similar low-to-no hope scenario as is in 40K.
 
Mord_Sith said:
whether they use my idea or not is irrelevant, I'm not that egotistical to think that all should bow down to the mighty me's idea and implement it on the spot..


I was just commenting that (how i saw it) you criticize a game that dont have game mechanic that you just invented.


Mord_Sith said:
However I just can't see a proper warhammer game being individual based rather than squad based, it just doesn't seem right.


Well this is mmorpg so it comes with the territory, although RvR combat is squad/warband oriented


Mord_Sith said:
True Hellbrant Grimm may not be an empire warrior but he is accompanied for most of his journey by a witch hunter for the church of Sigmar, so I don't see what his particular allegiance has to do with my example....


Well i didnt read that comic and you only mentioned Grimm as example and Dogs of War and Empire are quite different forces. But if there is a witch hunter who uses crossbow and sword its more likely that the comic is not following the canon although its not a big deal.

Mord_Sith said:
Anyways, it's a PVP game, not a CO-OP game or a player empowered game (Commanding vast armies to fight against the ruinous powers or vice versa...).

Precisely so you should not compare it to Dark Omen or Shadow of The Horned Rat.


Mord_Sith said:
It wasn't what I expected to say the least, one other thing I noticed though... it doesn't seem grim enough, mind you a lot of my warhammer lore is focussed on 40K rather than warhammer, I get the feeling from the warhammer books / GNs that it's a similar low-to-no hope scenario as is in 40K.


If you dont like it its your choice and I respect it and i agree that the game is not grim enough, altough the games artwork is inspired by wars figurines the warhammer world is much more darker and serious then presented by the artwork.
 
marko2te said:
True if you play on a server with small population but on my server with average number of players I have very often fought against enemy players.

I played on one of the higher population servers (Wolfenburg, you can check it out if you'd like) and had hardly encountered any open RvR. It was a PvP server, too, so obviously the players in there are interested. It just doesn't happen.

And how is that different from other mmorpgs.

It isn't, that's pretty much my point. At least in World of Warcraft, though, the battle were unique, most of the time. Even in the arena you'd have 5dps teams in 5v5s, 3dps teams in 3v3s etc. In WAR I found it was healers or lose without fail.

I dont know what you are talking about, It should not be a suprise that higher level players beat those who are weaker. Still it often happens in scenarios that i won with weaker group and lost with stronger one since vast majority of points is made not by killing but with completing the main objectives. To win in a scenarios you need to get 500 points killing one enemy gives you 1 point, getting a objective 50.

I'm not saying that I'm surprised that higher levels win more often. I'm saying that I'm surprised that I can't win even if I outplay them through teamwork and skill. The entire point of PvP is to put players into an area where they can pit their skills against each other. If I wanted to play a game where level is more important than skill, then I would pick up a game that advertises PvE.

As i said thats your average mmorpg.

That's your average PvE raid in an MMO. I was expecting some depth in the PvP, that's all.

Objectives in the game are not exciting per se, but scenarios are made in mind for a short PvP fight and they serve their purpose. Commenting zerging can be done only by a player who didn't play much of the game, since its done only by begginers and on later stages its almost non existing. Classes are more interesting then in other mmorpgs and each one has a unique feel to it, some like Archmage are cliches but most of them are great.

Expecting a player to work off 100+ hours worth of levels before they can actually reach a stage of the game that involves strategy is ridiculous. That's a huge part of the game for me and practically the only reason why I was interested in the game. So you're telling me I should have to work for a couple of weeks before I can have any fun in the game?

I was on open beta and even in that time you had great RvR, this complains just dont make any sense.

Well, it's not as if I'm going to lie about this. I didn't encounter any open-world RvR even while looking for it. That's on a high-population PvP server. If I did encounter it with any regularity, I probably wouldn't be complaining now.

Again its obvious that you havent played this game for more than few days if that much. There is almost no grind in this game and comparing it to grind fest asian mmorpgs is just stupid. And your comment on PQ just confirmed my thoughts.

Try actually playing the game before bashing it.

I have 31 hours on my sorceress, 20 hours on my shadow warrior and 5 hours on my black orc. I've done at least 50 scenarios on my sorceress alone (who was almost leveled up exclusively from PvP). Shadow warrior was pretty much the same deal. Now I realize I haven't pumped 200+ hours onto each of my characters but you would think (from the perspective of a normal human being with a job, university, etc) that ~55 hours would be enough to experience the majority of what the game has to offer.

The comparison between Warhammer and an Asian F2P MMO is obvious. Here's the difference: in Warhammer, it's "go from Public Quest 1 to Public Quest 2", and in an Asian MMO it's "go from the batch of level 1 monsters to the batch of level 2 monsters". IMO that's a very minor difference and I'm confused as to how anyone can get hung up for 100+ hours on such a crappy gimmick. Generic quests which you'll find in every MMO and boring zergfest PvP scenarios are your only alternatives to public questing, so unless you've found some alternative way of leveling that I haven't, I'll have to disagree with you.

Anyways, I find your point that "I haven't played much more than a few days" to find out that "it's not a grind" hilarious. So I should have to grind first to discover that this game is really not a grind at all? Or if the grind is just for your first hundred or so hours of the game it's somehow acceptable. Well, I don't think so.
 
Hey, I play on wolfenburg too! Maybe I ganked you at some point.

Valinor r31 rr30 WP


I'm running into tons of people 24/7 in open-rvr (Then again, destro outnumbers us by a huge margin; so it doesn't surprise me that you're finding a lack of order).

I raided in WoW for four years, and it was most definitely like a second job. The grind here isn't even comparable... not to mention the pvp doesn't blow.

For me, the ability to level up and gear myself solely in scenario is an enormous plus. I don't have to deal with a single quest until I'm in a questing mood, and can play this casually and still be as well-off as some "hardcore" player.
 
fireb0rn said:
I played on one of the higher population servers (Wolfenburg, you can check it out if you'd like) and had hardly encountered any open RvR. It was a PvP server, too, so obviously the players in there are interested. It just doesn't happen.

This is still sounds strange to me since I play of medium/low filled PvE server and still I ofter fight in open world, and quite often when i log in there is a siege or a fight in RvR area.


fireb0rn said:
It isn't, that's pretty much my point. At least in World of Warcraft, though, the battle were unique, most of the time. Even in the arena you'd have 5dps teams in 5v5s, 3dps teams in 3v3s etc. In WAR I found it was healers or lose without fail.


Healers are useful like in every other mmorpg also like in wow, and still they dont tip the scale since i play as a healer and i lost and won many fights despite that my side had healing superiority. High Elves have massive advantage over Dark Elves in healing and still 50-50 to win.


fireb0rn said:
I'm not saying that I'm surprised that higher levels win more often. I'm saying that I'm surprised that I can't win even if I outplay them through teamwork and skill. The entire point of PvP is to put players into an area where they can pit their skills against each other. If I wanted to play a game where level is more important than skill, then I would pick up a game that advertises PvE.

Its strange since, like i already said, i won and lost with stronger team and that is not an a exception to the rule but rather common thing since battles are resolved by tactics and team work and if you have few fools who constantly rush you will lose and that is not unique thing for War but something that happens in all games.


fireb0rn said:
That's your average PvE raid in an MMO. I was expecting some depth in the PvP, that's all.

I dont know what you mean, i fought RvR, sieges, scenarios, PvP PQ and found PvP great and in my opinion one of better in mmorpgs and I played a lot of those games.


fireb0rn said:
Expecting a player to work off 100+ hours worth of levels before they can actually reach a stage of the game that involves strategy is ridiculous. That's a huge part of the game for me and practically the only reason why I was interested in the game. So you're telling me I should have to work for a couple of weeks before I can have any fun in the game?

You dont need to work like in wow, since this is not a mmorpg that feels like second job but is aimed to more casual players. The thing is in the greater tier you have more choices for RVR, PvP and PvE presented for you. Already in second tier you have sieges and PvP open PQ. Example, i already reached this after
some 10-15 hours doing NO GRID just casually playing few interesting quests that didnt involve killing 50 enemies, doing few PQ with average size party so all stages were resolved in 20-30 min, did some RvR and played some scenarios. It was fun, it didnt feel like a second yob, it didnt involve grinding, and my team in scenario won several fights even when we were "outgunned".

fireb0rn said:
Well, it's not as if I'm going to lie about this. I didn't encounter any open-world RvR even while looking for it. That's on a high-population PvP server. If I did encounter it with any regularity, I probably wouldn't be complaining now.

As i said this is extremely strange it must be some weird cosmic radiation that made all your enemies flee from you after just seeing you.


fireb0rn said:
I have 31 hours on my sorceress, 20 hours on my shadow warrior and 5 hours on my black orc. I've done at least 50 scenarios on my sorceress alone (who was almost leveled up exclusively from PvP). Shadow warrior was pretty much the same deal. Now I realize I haven't pumped 200+ hours onto each of my characters but you would think (from the perspective of a normal human being with a job, university, etc) that ~55 hours would be enough to experience the majority of what the game has to offer.



I have a job and play War for 2-3 hours per day max, and not one minute was boring or i felt like I stagnate, every day i manage to get one level and thats without grinding. Your problem is simple, and that is that you dont like the game and its fine, no matter how much you play you wont like it and its normal, there are lot of other games out there that you would probably enjoy more.



fireb0rn said:
The comparison between Warhammer and an Asian F2P MMO is obvious. Here's the difference: in Warhammer, it's "go from Public Quest 1 to Public Quest 2", and in an Asian MMO it's "go from the batch of level 1 monsters to the batch of level 2 monsters". IMO that's a very minor difference and I'm confused as to how anyone can get hung up for 100+ hours on such a crappy gimmick. Generic quests which you'll find in every MMO and boring zergfest PvP scenarios are your only alternatives to public questing, so unless you've found some alternative way of leveling that I haven't, I'll have to disagree with you.


I sometimes even dont play PQ, and in them you cant get lot of ex since you often play with lots of other players, PQ are mainly used to get influence, rewards and have fun, getting exp is not one of those things. And comparing PQ to asian mmorpg grinding will be marked as stupid by anyone who played War. My character has 10% of his gameplay time spend on doing PQ.



fireb0rn said:
Anyways, I find your point that "I haven't played much more than a few days" to find out that "it's not a grind" hilarious. So I should have to grind first to discover that this game is really not a grind at all? Or if the grind is just for your first hundred or so hours of the game it's somehow acceptable. Well, I don't think so.


I dont know what are you talking about, i havent grind one second in the game and PQ-s are made to play with other players minimum five and average ten, playing PQ solo with a group less then five players is ridiculous since you cant pass second and third stages at least its extremely difficult. In first stage of PQ you have to kill 50 enemies and if you have a group of 5-10 players its done in a blink of the eye.
 
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