The Dutch Ghost said:
I gave the demo a try but the first time I could not even start as the zip file missed a file that prevented the demo from running.
Got your PM. I had thought I linked that dll with the program at compile but I guess I did it wrong or something. Thanks for the heads up, I updated the download and it should work fresh out of the rar now.
Crni Vuk said:
much karma to you Farmerk
I really hope you will finish your project
Thankee kindly Mr Vuk. I'll certainly try my hardest.
Lexx said:
The Dutch Ghost said:
It would be cool if this could lead to multiple Wasteland indie projects.
We could use a couple of hard PA RPGs in light of all the cross genre games we get nowadays.
I have various ideas for a wasteland-like game as well since a while. Thanks to the limited graphics, you can concentrate on other things of the game most of the time, which is a good thing. It's tempting.
Of the many reasons I'm doing this project(fame, fortune, bitches, etc) this is why I'm doing it. There are several duders out there who have brilliant ideas for games but the only thing in their way is lack of technical skills and difficulty of modding existing games. I guess in a way this will be a high powered RPG Maker.
What I'm going to work on next is something that I really need to get done before going any further. I was sticking strictly to how the original game handled movement, where the PC stayed in one place and the map moved around him. But this is extremely awkward to map around with the way I'm doing it now as only like 60% of the map is reachable by the player.
EDIT:
I have redone the movements and am quite pleased with how it turned out. But more importantly, I have started on the scripting part of the code and the first command is a success.
Here's the first command, to give you duders an idea of what scripting might look like.
"doorway" is the command. ":" is a separator btween the command and the variables. "1,1" is the coordinates of the doorway tile, and "map2" is the map to load once the player steps on it.
So now it's a matter of creating more script commands while making a mapper. After that, all the higher level bull: items, inventory, combat, dialog, shops, etc. As a wise man once said, easy shiznit.
I'll make a new demo once I get the mapper and a few script commands working.