Well, thanks to all for the feedback so far.
The screens, are to the best of my ability, close to what Fallout would be(as I see it) within the limitations of Civ 3. It can't replace Fallout and I cannot create entirely new graphios, but rather displaying that you can do things with what's already there.
Also, these are the final for their part, so that's why I'm releasing them, there are other elements i can't release still, cause they're not final. These coming days I'm sending the pre-alpha to selected people for suggestions and as soon as I'll be solid on more things to come, expect more stuff. It's not exactly an easy process, since I'm not overtly talented.
For a free mod, that's manned by one(myself), don't expect overtly much(as in all new graphics). I can do adaptations mostly. Besides, for re-working the graphics too much, I'd need the source code and a solid programming ability that I don't have.
You shouldn't mind the spelling much, cause I have a spellchecker but there are things that must stay as they are in order to fit in the interface(like Vault Comwealth). There are way too many limitations and hard coded things in that game, but I don't like at all Civ 4 to mod that(though I have it).
The weapons, that's a problem, since I'm only using FO 1 and 2 weapons for the most part. FO 2 did have real life weapons, but I can't use a huge amount of custom made weapons. There are always people that will argue, those are unfallouty too. I do have displayed there a shotgun and a hunting pistol but the first is generic(and I don't know about the textures, basically if it looks used enough, i don't think someone can say what kind of shotgun it could be, I have 7 shotguns in all)the pistol is Senor Deluxe's which should know his Fallout, in any case I trust his abilities way too much and I like the design.
All others are pre-existing Fallout weapons(the magnum is untextured, as soon as I'll find a way to transfer the texture to poser properly, you'll notice the similarity).
If that's any consolidation I have other classical weapons I haven't displayed, like the Laser Rifle, shotguns,(and soon the 10mm range, plasma rifle), but it's with Fallout, I think the assault rifle was in FO 1 I have(which was Dragunov in everything but the name) that and Kalashnikov, but that's the thing with Fallout, if it's not too modern, I think it's ok. Everyone with an objection can suggest weaponry not modern, that think might blend with Fallout's world and if I'll find myself agreeing and it exists as a 3d model I'll probably get it.
There is a pre-existing Fallout mod that's probably closer to Fallout than mine, Thorgrimm's. Which is why I named mine Wasteworld(it's after FO 2 so as to not clash with the Initial Thorgrim's mod timeframe and cause I wanted to explore the future a bit). I think generally, Fallout can see many mods as long as they try their best to be dissimilar to each other.
I want mine to be completed till this years end. It's already been long enough. Then I'll see what i can do to help Thorgrimm with his(you shouldn't complain too much about the timeframe though, I understand his tries to be as close as possible to the originals and include everything, which is bound to take a lot of time). Btw, Thorgrimm's beta been out since the start of the year.
Anyway, the pre-alpha is closed to a few cause it has some problems I'm hoping to solve(like getting everything early on cause I'm not final on what should come after which invention, how the music fits if at all, etc) but I think after it an alpha or public beta is not too far away.