Weapon Item Type - Adding custom setting types?

Forty-six & Two

First time out of the vault
When creating weapon entities, topmost option is Weapon Item Type.

I was wondering if it is possible to change the model related to an item type?

I need a minigun weapon type with a different model - point being able to "turn off" prone fire mode with a rifle/smg model in the hands of your character.
 
I'm not sure if I understand, you want to have another minigun, that uses minigun attack sequence from character sprite file, it's not possible, it's hardcoded, you have to create another sequence for different weapon item type.

Possibility to disable an attack in specified character stance is hardcoded and my Weapon Item Type patch v1 does not allow to change this. You can do this in other way, don't create an animation (sequence) for prone stance in the character sprite.
 
jarekfall said:
I'm not sure if I understand, you want to have another minigun, that uses minigun attack sequence from character sprite file, it's not possible, it's hardcoded, you have to create another sequence for different weapon item type.

Possibility to disable an attack in specified character stance is hardcoded and my Weapon Item Type patch v1 does not allow to change this. You can do this in other way, don't create an animation (sequence) for prone stance in the character sprite.

I see yea, sounds good. I need to take up your editor again and learn more about it. It's seems very handy to solve some of the problems I got with the stuff im trying to make.

Thank you for the response.
 
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