weird problems (scripts.lst)

Guiseppe

First time out of the vault
in the process of fully modding fallout 2, everything was going pretty good, a couple of scripts and maps done and working. But now I'm encountering some really shitty problems.


is it allowed to delete all the fallout 2 scripts from scripts.lst ?
so only put there the once I use?

I did it before and it worked for some time, but now none of the npcs with their working scripts will even talk to me.

all the .int files and the .msg files are in the right place, the scripts I use are written in the scripts.lst file. Yet, nothing will work

(I'm using the watcom compiler and all the scripts compile without errors)
 
The contents of scripts.lst:

Code:
obj_dude.int    ; Player script.   
vault21.int                                                     # local_vars=2
rhynard.int                                                     # local_vars=2
overseer.int                                                    # local_vars=2
v18scient.int                                                   # local_vars=2
v18ppl.int                                                      # local_vars=2

contents of script.h:

Code:
#ifndef SCRIPTS_H
#define SCRIPTS_H

#define SCRIPT_OBJ_DUDE         (1)     // obj_dude.int
#define SCRIPT_VAULT21          (2)     // vault21.int    
#define SCRIPT_RHYNARD          (3)     // rhynard.int    
#define SCRIPT_OVERSEER         (4)     // overseer.int   
#define SCRIPT_V18SCIENT        (5)     // V18scient.int   
#define SCRIPT_V18PPL           (6)     // v18ppl.int 

#endif // SCRIPTS_H
 
i might be wrong, but perhaps you're missing the semicolons in your scripts.lst?
 
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