Hm, not sure what is going on but I just noticed a problem with float dialogs in my mod. They simply won't appear, even though I am sure the relevant nodes are called.
That is, the float called from procedure talk_p_proc won't appear at least, I am still unsure about every float since I just realized the problem, but the combat floats seem to work alright.
On the other hand, with a simple example:
This is located within a talk_p_proc, among other dialogs starter which work fine when they aren't floats.
Then the straight forward node 2000 elsewhere in the script:
Pretty sure it's not individual scripting error as any float in any character that must start from a talk_p_proc don't work, including vanilla characters scripts that I didn't touch if I import them in my mod for testing...
Sfall script editor don't report errors and compile my scripts alright too.
Not sure how to proceed yet, and I could have swear my floats used to work not so long ago, but does any of this seem familiar to anyone else?
That is, the float called from procedure talk_p_proc won't appear at least, I am still unsure about every float since I just realized the problem, but the combat floats seem to work alright.
On the other hand, with a simple example:
Code:
else if ( local_var( LVAR_Herebefore ) == 1 and ( Marguerite_Ptr == 0 ) ) then begin
call Node2000;
end
Then the straight forward node 2000 elsewhere in the script:
Code:
procedure Node2000 begin
floater(104);
end
Pretty sure it's not individual scripting error as any float in any character that must start from a talk_p_proc don't work, including vanilla characters scripts that I didn't touch if I import them in my mod for testing...
Sfall script editor don't report errors and compile my scripts alright too.
Not sure how to proceed yet, and I could have swear my floats used to work not so long ago, but does any of this seem familiar to anyone else?