what kind of party are you using/didi you use?

Skappato

First time out of the vault
I'm not sure that a party composed completely by human guys is a good idea.
For example i recently finished all the three missions assigned in the second BOS bunker and the Deathclaws joined the BOS.
I was desperatly looking for a silent assassin/scout with a high sneak value and very fast:well,one of the deathclaws(i can't remember exactly its name)got all these requirements and so now in my squad there are 2 pure snipers,2 snipers/slayers(main character and Rage)
1 slayer/medic HUMANS and 1 assassin/scout DEATHCLAW.
I was seriously thinking about taking a ghoul in my party because have a very high perception and would be a great sniper (problem is they all have the trait Glowing One which is not so good...).
What do you think about it?
 
Skappato said:
What do you think about it?
Not a lot.

All Humans for me, and only original Brotherhood recruits and tribals, no raiders or reavers either. Damn bad idea to give your former enemies access to your bases, weapons and other equipment. You'd never know when they would turn on you (hmm sounds like a plot idea to me).

Talking deathgoats, bloody stupid in FO2 even worse in FOT. Babs and Harold don't have the glowing one trait, but I never did like ghouls though you can always use mutate to get rid of the trait.
 
i don't think they are so stupid considering that the first times you meet them that means DEATH,except if you are shooting from a high place where they can't reach you.

I understood you don't like the other races in FF Tactics so much so i ask it again:
"if there's somenone who used or is using no human characters in the squad let me know so that he can give me some advices.
 
The concept of them being able to talk or intelligent enough to use grenades etc is the stupid part. That and recruiting these great big animals that can rip you apart, it totally ruins the deathclaws as tough scary creatures that everyone believes are a myth. Though FO2 is really to blame for that.

Advice on what exactly? There's not so many creatures that you can recruit that you can't quickly work out which make the best party for your style of gameplay. Though I still think that none of the monster squad hold a candle compared to some of the high end humans in power armour.
 
All humans for me.
Just finished replaying all three games.
I used to do FOT using just the three original characters, my custom guy plus Farsight and Stitch. Solo is okay, but can take a while because of the sure need to restart after being shot to pieces in some silly wilderness encounter. Three characters avoids most of those reloads.

The last time through I kept the party at six. Which does get kind of cumbersome at times (the crowd will keep getting in the way). It is fun to do a firing squad when encountering the robots though. Have five persons lying prone in a convenient location, then send one well armored person out to "attract customers". Can't use automatic weapons when you do this though. Loose too many decoys that way. :D

JI
 
All Human in my group. Super Muties, Ghouls and Deathclaws are not my cup of tea to hang out with and therefore does not fit into the game for me. Although I do love Ghoullove.
 
A Deathclaw would lose value quickly. Sure, you can get in close and bash them before they see you, but generally they are able to get a shot off at point blank range when you run out of action points. If they have a machine gun, that can be hell on your 'claw. If you really want to play with a Deathclaw, start the game with it (there is a races mod in the files section of this forum, check it out). It is fun for awhile, but personally, I would forget about Deathclaws.
 
At least in my experience, the Deathclaw he's talking about (either Shaav or Shriek) does indeed make an excellent scout for quite some time... but, like people said, rapidly becomes useless in combat. What happened to the Deathclaws that could even, sometimes (and in a group) rip up someone in power armor? Anyway, Mutants, Ghouls, etc., also become useless in combat, if only because they have no decent armor. For Multi-Player, and in a low-level game, I would probably use them; for the campaign, not so much.

P.S.; Avoid "Vat Skin" like the plague, and "Glowing One" is even worse.
 
Vat Skin almost seems like one of the worst Traits. Sure, it can lower your enemie's Perception, but if your close enough for that to really take effect, Perception doesn't really matter anymore.
 
I really think that any non-human NPC is a waste of time. As requiem_for_a_starfury has said, it just seems ridiculous to give guns and support to those who just 5minutes ago, were shooting at you. It just ruins any consistency (IMO) in the storyline, and makes it ...meh.

I just like killing off my starting NPC's and see how far I can make it solo. It's great fun until you get overrun with enemies however.
 
I personally used Deathclaws a lot. Whilst i'm not advocating them as cannon i thought anything with 15 agility + bonus move, powerfists, silent running+death, the two unarmed perks and slayer is awesome. Muties died in one gore - often leaving my asassin undetected and for stealth deathclaws [i.e. Shavv] are unrivalled - no pesky armour to detract from their skill. Couple this with plasma and pulse grenades and they are totally deadly against humanoids.

The only mission i thought they were useless was the very last one - there it was 6 guys with pulse rifles and nothing else. Those confined corridors were nasty.

I've never used muties and ghouls only once but he became a bore and got shot. I've started playing iron man and not reloading when a squady dies.

I used the HR-whatever for the last couple of missions because of its general coolness and high weapons skill. It can be a bitch patching them up though. And no perks-urrgh.

My most fun was editing it so i had a pack of 6 wolves on the earlier missions. A dogs master trait would be interesting but doesn't really fit. Oh well.
 
I used to do FOT using just the three original characters, my custom guy plus Farsight and Stitch. Solo is okay, but can take a while because of the sure need to restart after being shot to pieces in some silly wilderness encounter. Three characters avoids most of those reloads

How did you handle the Kansas City mission? That one requires defending against 3 attacks on different areas of the map.
 
I still have Stitch, Farsight and Rebecca. Stitch usually packs the pancor jackhammer, the others are all snipers with various other specialist skills. I have to get a couple more FN FAL's, the main char uses one of those and the "sniper rifle", the other 2 use the same rifle and one has an AK for close combat, the other varies. Stitch carries the pancor and a doctors bag.

Worked damn well so far. :twisted:
 
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