Apocalypse.
First time out of the vault
...should be fixed/improved.
Hi, just a small list of what i think could make FO3 more enjoyable, not Fallout-like(i have doubts that this is even possible). Feel free to post more annoying things with your solutions about how to make it better. If there`s enough interest we could start making a summarized list.
-You can`t sleep on beds by different people
Solution: Make it possible to sleep on all beds. Further ideas: If somebody finds you in that bed or if it gets night, you get thrown out of the door(without a popup). And RAD plus HP should be decreased per sleeping hour, not per sleep.
-You can`t sleep where you want (outside, etc.) So the idea is that somehow you can adjust a alarm bell like in the old Fallout but your sleep can get interrupted by encounters. The difference between a bed and sleeping somewhere would be the HP & RAD healing rate.
-As far as i know(might have to re-check) weight only has 1,2,3 // N natural numbers, it should have also 0.1 0.2 etc... Things like ammo should have weight and other things should have 0.5 / 0.3 values etc. not just 1, that`s too dumbed down.
-Another one: There`s much food around there(mostly unneeded), so to spice things up a little bit FastTravel should cost a small amount of food, depening on how far you want to FastTravel.
-A lot of sounds are annoying: Bad Karma, the menu music, that level up sound and probably more. So either turn down the volume or replace them or delete them.
-A smaller font( those mods already exists but added it, because everything should be in a package) Also a possibility to turn the quest compass on and off, same with enemys and those other handholding arrows. Also, less popups. I hate popups. :uses popupblocker:
-Improved VATS: The golden formula
a) Decrease VATS AP points, so that you are able to shoot maximum 2 shots per VATS mode
b) Slower regeneration of VATS AP points
-I noticed that you can`t open doors by blowing them up(using explosives for example). Doors which are made out of wood or poor locks should have hitpoints and be destroyable.
-When you shoot somebodys head off you still can loot his hat/mask/glasses/whathaveyou. Shouldn`t be possible. Same goes for different body parts/armor parts/etc.
-Landmines shouldn`t be so easy defusable. (Skillcheck would be great.)
-Minigames requirement are usually 25, 50, 75, 100. Everything in between means you can`t hack/open it. Obliviously it`s another stupid design decision.
-Change some of the dialogue lines of the character. Seriously "Whats the news around town?" or "What are you doing around here?" Like they couldn`t come up with something better.
-Walking is too slow. It`s nice to enjoy the landscape in that pace, but what i want is to enjoy the landscape AND to move forward. (Nah, can`t enjoy it while running)
Hi, just a small list of what i think could make FO3 more enjoyable, not Fallout-like(i have doubts that this is even possible). Feel free to post more annoying things with your solutions about how to make it better. If there`s enough interest we could start making a summarized list.
-You can`t sleep on beds by different people
Solution: Make it possible to sleep on all beds. Further ideas: If somebody finds you in that bed or if it gets night, you get thrown out of the door(without a popup). And RAD plus HP should be decreased per sleeping hour, not per sleep.
-You can`t sleep where you want (outside, etc.) So the idea is that somehow you can adjust a alarm bell like in the old Fallout but your sleep can get interrupted by encounters. The difference between a bed and sleeping somewhere would be the HP & RAD healing rate.
-As far as i know(might have to re-check) weight only has 1,2,3 // N natural numbers, it should have also 0.1 0.2 etc... Things like ammo should have weight and other things should have 0.5 / 0.3 values etc. not just 1, that`s too dumbed down.
-Another one: There`s much food around there(mostly unneeded), so to spice things up a little bit FastTravel should cost a small amount of food, depening on how far you want to FastTravel.
-A lot of sounds are annoying: Bad Karma, the menu music, that level up sound and probably more. So either turn down the volume or replace them or delete them.
-A smaller font( those mods already exists but added it, because everything should be in a package) Also a possibility to turn the quest compass on and off, same with enemys and those other handholding arrows. Also, less popups. I hate popups. :uses popupblocker:
-Improved VATS: The golden formula
a) Decrease VATS AP points, so that you are able to shoot maximum 2 shots per VATS mode
b) Slower regeneration of VATS AP points
-I noticed that you can`t open doors by blowing them up(using explosives for example). Doors which are made out of wood or poor locks should have hitpoints and be destroyable.
-When you shoot somebodys head off you still can loot his hat/mask/glasses/whathaveyou. Shouldn`t be possible. Same goes for different body parts/armor parts/etc.
-Landmines shouldn`t be so easy defusable. (Skillcheck would be great.)
-Minigames requirement are usually 25, 50, 75, 100. Everything in between means you can`t hack/open it. Obliviously it`s another stupid design decision.
-Change some of the dialogue lines of the character. Seriously "Whats the news around town?" or "What are you doing around here?" Like they couldn`t come up with something better.
-Walking is too slow. It`s nice to enjoy the landscape in that pace, but what i want is to enjoy the landscape AND to move forward. (Nah, can`t enjoy it while running)