When do skills cap?

Smog

First time out of the vault
Does there come a point when raising your skills doesn't even have an effect anymore? I know how your chance to hit increases with your combat skills, but is there any reason to raise skills like speech and repair to ridiculous levels like 200%?
 
Not really. I recall Per's guide for fallout 2 touching on this subject, check that out. I think there might be a use for science above 100% but its only used once or so and it's just flavor text. Don't quote me on that though.
 
That's pretty much it. If I don't misremember, some skills like Sneak, Steal and Outdoorsman may even be capped before modifiers, silly as it may sound. There could possibly be a lock in the game with a -80 modifier, so you'd need Lockpick 180 if you always wanted to open each lock on the first attempt. Marginal stuff like that. Using Science to

[spoiler:2faf69d5cf]get the best brain for Skynet[/spoiler:2faf69d5cf]

is perhaps the most significant example of a high skill requirement. And that's Fo2, there's much less in Fo1.
 
Having >150 Small Guns skill is very useful as it allows you to place 95% accurate eye/head shots at medium range in the dark and 75%~85% accurate eye/headshots at long lange in poorly lit areas without night vision perks. Raising a primary skill above 100% is very benificial. However, even if you raise your speech skill way up 120% most of the diplomatic dialog options won't show if your CH is 5 or low.
 
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