When does change thrill or kill...?

madmaligor

First time out of the vault
*My appologies for the length*....

I was rather curious about something, and have been thinking how to best word the question without creating a flame fest...so I will preface this by saying that I love the original 2 Fallouts like many here, I just happen to also love Fallout3 as well.

The question popped into mind when I was pre ordering Dragon Age:Origins, Biowares spiritual successor to Baldur's Gate II.

What would have stopped me from buying a successor, spiritual or otherwise, to a game I would consider one of the best games of all time?

Would it be the Dev team, or game type? Would it have to directly follow the storyline and be a true successor? Or is there just a necessary tie in to the "feel" of the game, for lack of a better expression.

I answered the question a few minutes later after some thought.

It all came down to my expectation, and did I think the game could live up to it. It didn't matter what the tie in was, it just mattered what I expected the game to be. In Dragon Age's case it is the belief that the dev team can deliver a game worthy of being called a spiritual successor.

With Fallout3 I didn't expect a direct follow up. It was obviously going to be different, much as Dragon Age will be different from BGII. For a variety of reasons. I knew the Dev team lacked a number of key people to rely on something Van Buren like. Having played Bathesda games before (and not caring too much for them) I wasn't relying on name brand. I am not an FPS fan so....*shrugs*.

What I expected was to enter the world and feel like I was in some post apocalyptic vision of the world in a Fallout setting. The whole intro scared me to death after purchase. In addition the ending of vanilla I could of course have done without, and I had lots, and I mean lots of complaints much like most of you did or do (most of which have now been rectified with Mods and Add-Ons...which is why I am now replaying a Fallout game close to the way it should have been at release).

But my expectation was met when I stepped out of the vault. I wandered around a bit, taking in the sights and sounds with the fully given freedom to explore. I love exploration. I wasn't disappointed. It felt like I was exploring in that Fallout vision I had in my head.

So I was curious...

What expectation automatically killed or thrilled you after you bought the game?
 
I didn't have a lot of expectations for FO3 when I got it. The game had been out for several months, I had seen enough videos and screenshots from it and read enough about it (especially here on NMA) to see that it was nothing like the previous games. I did initially enjoy the exploration, but all the dungeon crawling through the metro tunnels, invisible borders and building wreckage blocking my way quickly killed that.
 
The staggering amounts of stupid Betduhsta managed to cram into the game was the deal-breaker for me.

Especially because originals were rather clever.
 
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