Where could Elder Scrolls go next?

Mr Krepe

Water Chip? Been There, Done That
After Skyrim, where do you think/hope where the game will go next, if i'm honest I have no clue, although I hope the next game revolves round Akivir invading Tamriel or vice-versa, and this actually makes it seem that it will happen:

http://www.uesp.net/wiki/Lore:Ka_Po'Tun

Yeah a tiger-dragon invasion of Tamriel would look like a good game, maybe form it around two provinces, showing the plight of two nations? I'm just going on now...
 
Mr Krepe said:
After Skyrim, where do you think/hope where the game will go next, if i'm honest I have no clue, although I hope the next game revolves round Akivir invading Tamriel or vice-versa, and this actually makes it seem that it will happen:

http://www.uesp.net/wiki/Lore:Ka_Po'Tun

Yeah a tiger-dragon invasion of Tamriel would look like a good game, maybe form it around two provinces, showing the plight of two nations? I'm just going on now...

I hope it goes down the shitter.
 
korindabar said:
Black Marsh maybe. You read the novel by chance?

I ordered the novel 2 days ago. Yeah, I always thought black marsh would be good, mostly because I play as an argonian all the time, but yeah, sea's right, endless marsh land would be boring, if they did it maybe they would have a way of varying it like towns built on mangrove swamps and stuff like the sort.
 
TheWesDude said:
Nonagon said:
I hope it goes down the shitter.

2nded

can we get a third?


There you are.

Not because i dislike the setting, it has potential for good stuff. But since its bethesda doing it and they wont change their "winning formula"... yeah, down the shitter Nr. 3.
 
"I had an idea for Elder Scrolls, it'd be a spin-off like Elder Scrolls Legends. It'd be called "The Elder Scrolls: Legion".

You'd be born, after the events of Oblivion, Pelagiad, Morrowind. You could pick any race and class there because Pelagiad is (historically) a multiracial town. You have no parents, raised in an orphanage, and are press ganged by some other orphans into the Morrowind legions, specifically Moonmoth Fort under General Radd Hard-Heart. The armor at this point in the game will be based on the Elder Scrolls III: Morrowind game, with advanced graphics (I guess Havoc would be an okay engine, but something more advanced would be ideal). You do a couple small missions, given by the General, and his retinue and you are immediately picked out to be a sergeant at arms. Anywho, at this point in the game you can travel to Balmora, Caldera and Pelagiad, but nowhere else. After about 4-5 missions, and perhaps 6-7 side quests given by folks in the towns and in the fort other than the General and his retinue, the legion receives a message from Cyrodiil, war has broken out! Emperor Martin is under siege in the Imperial City and all legions loyal to the emperor is called to the mainland.
From here you and your squad (3 people, other than you, max) is to mobilize. You will have to balance inventory with food, water, potions, magic items, armor and weapons. By this point you will be equipped with chain mail imperial armor (from Morrowind). You march with the legion (killed as a deserter if you try and run to a town), to Seyda Neen, and meet up with other fort legions on the way. Along the way, you will be attacked by various Dark Elf brigands and secessionists, giving some dark foreshadowing for the fate of Morrowind without the Imperial Legions to maintain control.

At Seyda Neen a large fleet of Imperial ships have come together, maybe about 20 or so, large ships too, that you have to row out in smaller boats to get to (none of those gay boats from Morrowind)."

Unpolished, low brow writing, too lazy to clean up.
 
I'd like a game set during the War of the First Council.
You'd follow the events prior the Battle of the Red Mountain, siding with any of the factions or none at all.
Yeah, prequel and all, the ending is more or less set (Battle at Red Mountain, dwemer disappear, yiddayadda), but you could still shape the ending with all your actions beforehand.

I still want a game with living dwemer, fuck's sake.
 
if that was polished Thomas your idea would be good, I would definetly play it, although one thing, Martin disappeared without a trace after he turned into akatosh.
 
What about the living Dwemer in Morrowind?

Mr Krepe said:
if that was polished Thomas your idea would be good, I would definetly play it, although one thing, Martin disappeared without a trace after he turned into akatosh.

Thanks, I'd love a more regimented game, set in the universe. I stress the aesthetics of Morrowind because I think that the legionnaires in Oblivion look like garbage.

I also wrote that before completing Oblivion, hence the lackluster writing. I didn't know that Martin disappeared, but it makes even more sense, that a civil war would break out with the last emperor mysteriously disappearing.
 
Elder Scrolls : 10,789 AD

The Spice Chronicles.



You play a an unknown character that was stowing away on a spice freighter. The close proximity of you to the spice has given you permanent amnesia, so you have no recollection of events prior. After being pulled off near-dead by some guilds-men, you are mistakenly thought deceased and dumped onto Dune during the first Harkonen occupation of the planet. A Fremen Wiseman finds you in the desert and nurses you back to health, from which you choose the stats of your character and get a genetic scan to associate which bloodline you are from. You choose from a number of different bloodlines.


The entire development team is headed by Daggerfall developers and Todd/Pete are bared from entering the building by Zenimax's head office, and must remain at least 100 feet away from members of the design team at all times.

The POV is 1st/3rd person with Tactical Turned Based Combat, a granted ability due to spice exposure. This exposure allows you to pause time and see the battle-field out-of-body and make observations/perform moves based on your stats within a very advanced tactical-turnbased combat engine. The combat takes place in 1st/3rd with fixed camera position, and your perception stat grants the ability to see a limited distance in a semi-isometric perspective. The game engine is the latest in the Unreal series.

The game is +120 hours, and the writing team is headed by some guys from Obsidian with Frank Herbert's sons as advisers.


It will never happen because it is such an awesome idea.
 
Honestly I feel like it would be Bethesda to rationalize something like a turn based combat abstraction.

"The spice makes you able to stop time and....not react when other people do things!"

"it's a result of the drug that you took when you were little. Your doctor was a chess nut"

"the vault boy MAKES you take turns"
 
Thomas de Aynesworth said:
What about the living Dwemer in Morrowind?
That was one corprus ridden mad dude.
Lame. I want full on dwemer-chimer war, real, working dwemer technology (the dwemer armor is supposed to be parts of robots scavenged to use as armor) and some more info about them.
 
Yeah, I was really interested in the dwemer, shame you only get to explore their ruins and get some dwemer loot. In fact I like all of the ancient races, they're interesting, it's just hard to find info about them when all there is ruins.
 
Back
Top