Which of these are possible?

Blackened

I should set a cutom tite
I have some ideas. But I need to know how much of them are possible, and which level of programming do they require. I won't share what exactly I have in mind, you'll know when I'm done. If I'm right, it won't take me much using Fallout tools, but mostly writing on a paper. And I don't know how much time would I need after all.

If I have 100 new weapons with their "stats" (display image, in-game stats like damage and range, description and everything else necessary to put them into the game) ready, and want to add them into the game (mostly by adding them into the stealable inventory of NPCs, replacing them weapons, adding them to some container, and placing them to the ground), will it take me any skills do to it?

And, more importantly, is there some limit on the number of types of items in the game? Will I be able to add 100 different weapons without removing anything existing from the game?


I also want to rebalance the most of the pointless perks/stats(SPECIAL)/traits, adding a point to them. Will I be able to do it without any programming skills? Like making EN give more hp, or reducing the skill bonus from IN? Or it can be done just by twisting the skill checks? What about the perks and traits (especially perks)?

Edit: I need to know mainly about if there's some limit on the number of items in the game.
 
I can't help much except to direct you to pages where you can probably find what you need.

Find this thread and Cubik2k's F2WE program to make new protos. Once you have them (100 new weapons?!?!) you will need to add them to the game using the Mapper if you are not replacing existing ones.

This NMA Modding FAQ page is very nice.

Lots of other documentation and tutorials in the Modding info section of Vault-Tec Labs as well.

Someone else was working on changing perks and skills, so check out this thread also. (Never mind - it was you that started that thread. 8-)
 
Well, you can add add least 295 new items without having to remove any older items. This won't break the game.
 
@ MIB88,

Item limits are not yet listed on the Modding Limitations page. If I have to count them myself to add this limitation to the wiki, then are you saying 295 more than original F2, or Megamod?

Or are you just telling us that Original F2 items + 295 more has not broken Megamod, and the actual limitation may be higher?

Sorry. Saturday evening where I am. 8-)
 
No problem at all, Morticia. I was simply pointing out the fact that adding 295 items to the original game has not broken the game yet, as that is what the MM has done. Maybe lots more items can still be added... just don't know how many yet.
 
Thanks for your help, to all of you.

By the way, I realized, that I need to use Photoshop for every single weapon I add, so this means much more time until I release my work - if I ever finish it.

In case I don't, I'll give my idea to someone else. By the way, I was hoping I'll see my mod in the Megamod once I finish it - and I have no programming skills at all, I'm intending to add my items to the game by the simplest way possible. So, it'll be easy to add it - actually, I could do it myself.

But I'm not even sure if it will be as cool as I think.
 
Re: What of these is possible?

Blackened said:
I also want to rebalance the most of the pointless perks/stats(SPECIAL)/traits, adding a point to them. Will I be able to do it without any programming skills? Like making EN give more hp, or reducing the skill bonus from IN? Or it can be done just by twisting the skill checks? What about the perks and traits (especially perks)?

Maybe some things are possible through sfall. You might want to get a hold of Timeslip to ask if your plans are possible (like your questions regarding endurance and intelligence bonuses). But, if you want to have other skills/perks have more relevance, you might need to do that on a script by script basis. For example, let's say you want gambling to play a bigger role. I don't know, maybe you want all the critters in one of the casinos to treat you differently, give you some quest, or some item, etc if your skill is high. You would need to change the scripts for each critter that you want to be affected. Easy to do, but time consuming if you wanted to implement such a change in ALL critters in the game. Same is true for perks and stats. But, this isn't as hard as you might think. So many generic critters use the same scripts (ex. most of Salvatore's guards). It is the named critters that have their own unique scripts (like Mason, Salvatore's main guard).
 
Sorry for posting this, didn't wanted to create a new thread (since I'm sure there's a thread about this, but Search didn't helped me).

So, I want to convert a file to .frm. How can it be done? I mean, I tried some programs, but they completely screwed up my original image.

What I need is to open something in-game via Photoshop (they can be found on internet), edit it, save it, and convert it to .frm
 
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