Who does what for Fallout 3

Tannhauser

Venerable Relic of the Wastes
Orderite
In a thread inquiring about the developers of Fallout 3 on Bethesda's Fallout 3 forum, Gavin “Kathode” Carter has taken the time to explain some of it. He has outlined some of the members of the Fallout 3 team, including what they do for the project.<blockquote>Hayt is a designer who works under Emil. As for me, the various production titles here can get confusing, so let me explain. Todd Howard is the Executive Producer. For all intents and purposes, he is the studio and project director, and has ultimate say over everything we do. We have a very open and collaborative atmosphere here, and Todd is always open to debate and revision, but at the end of the day, to borrow a phrase from Bush, he is the “decider” :)

Ashley is our studio Production Director. His job is to coordinate all the production efforts of our internal development across all the various projects we’re working on. This includes everything from the big ticket games, to smaller stuff like Oblivion downloadable content, localization issues, and making sure other cross-project people (QA for instance) know and respond to our needs. He manages how we distribute people’s time across the projects, and also makes sure all projects conform to good standard methods of scheduling and tracking.

I’m the Lead Producer on Fallout, meaning I’m the main production guy who is 100% focused solely on this project. I’m responsible for maintaining our overall schedule, setting up and communicating milestones, making sure everyone has the tools, equipment, and info they need to do their jobs, and hounding people to get stuff done on time. I’ve been on the project since the day we started working on it, and pretty much the day we went gold on Oblivion, I switched over to focusing completely on Fallout. I’m aided by an awesome team of four department producers who focus on either programmers, artists, or designers. Hope this helps clear it up! :)</blockquote>It seems like information is now easier to come by, with the recent opening of Bethesda's Fallout 3 forum.

Thanks to Briosafreak.
 
I have to chuckle. As a software developer, I am quite familiar with the proliferation of project managers/producers. I just wonder what their ratio of artists/programmers to "coordinators" is.
Don't get me wrong - it's a critical job. It's just that many software shops seem to be heavily weighted on schedule-watchers. :)

Best of luck Gavin!
 
I, as surely many of you, don't really care about who is in charge of who does what, so much as what it is exactly they are doing...

How about tell us who is working on furry deathclaws? :P :wink: :roll:
 
I found this info very interesting. Its nice to know whos behind what and to get a glimpse of how large scale production companies work.

Especially those which I have an interest in ;)

Cheers
 
Goweigus said:
I, as surely many of you, don't really care about who is in charge of who does what, so much as what it is exactly they are doing...

How about tell us who is working on furry deathclaws? :P :wink: :roll:

I would love to know who did the old soil erosion and is in charge of real time radiation in this new adventure they are putting forth. (j/k)

Ok, seriously... It gives us someone to look at when the sh*t hits the fan (which is why so few of them are listed so far), and someone to look to when we see what parts of the game resemble Fallout if any at all
 
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Kathode said:
making sure everyone has the (...) info they need to do their jobs,

So, technically, he's the one I should be spamming up about all the goodie real-Fallout stuff that's been surfacing lately? :D
 
Looked through developers' profiles on bgs forums, found some more guys supposedly connected to FO3.

1. Gary Noonan, animator
In his signature there's "Fallout 3" written. He was already mentioned in some post concerning FO3.

2. Matt Ozone
This one uses Fallout Boy picture as his avatar and has "War. War never changes" written in his signature.
 
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