Why does F2se crash 50% in RP and 95% of saves in MegaMod?

palmerwmd

It Wandered In From the Wastes
And what can I do to fix it?

Chaging stats seems to be safe ( even though carry weigth ahs craashed it too.
Inventory seems to crash 50 % of the time in RP even though keeping stacks small lowers thatto 10-30% . but in megamod even when keping numbers low I get now luck. I think I had one single time a small mod of changing 10mm ammo to 4.7mm caseless work when I limited it a samll number well below max carrry weight.

Still on MM its basically unusable except for stats.

one of my loaded savegames from vanilla version that was modded worekd enough to take some stuff out and leave but any time spent in that save file form the otehr game would incrase chance of crash.

Any thoughts or even solution?

are there any limitations I should heed that I may not know?
 
From its readme:
Editing of inventory is dangerous, because information about format is incomplete!(Backup savegames)
- Changing quantity is almost 100% safe. You can set quantity to zero(very bad idea), but why would you?
- The transformation from one item to another - a bit dangerous.
- Creating items - very dangerous.

If the savegame didn't crash, just drop all stuff you want on the ground and save in a new slot. You can switch the map file into other savegames to get the items you drop.
 
EDIT: I went back and even though I had tried to stay away form creations and just changing wpn to wopn ammo to ammo etc. its still happening.
maybe i should also make sure i dont have the item in hold slot?
 
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