why dont make it a online game???

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make it a online game and make it the bigest online game ever
the two best games in the world is fallout and ultima online
so my sugestion is make fallout online

here is some ideas to a online game
make new armors
like camelon combatarmor a armor thats not so big and and gives + to endurans and sneaking

and make so u kan upgrade the wepons your self

and make skills so u can make wepons

ok i got many ideas of a online game i cant wright down everything so i stop here
 
FOOL is a good idea, only in terms of the THEME. If I remembered, there were many countless posts, and debates, on the subject. I think the idea itself is banned too?? I forgot.
 
Nooooooo...

Most people (even me) don't really follow other peoples post's to this forum, they just write their own. If you would have read my post(wich i posted unaware that same of it's kind was posted long ago), you would know that fallout 3 will NOT be ONLINE, it will not possibly be even multiplayer.
 
RE: Here are tens, if not hundreds of reasons why not to...

>This topic has been discussed and
>crushed many times. Read
>the reasons why not at:
>
>
>In the General Forum:
>
>http://fallout.gamestats.com/forum/ForumID2/124.shtml
>http://fallout.gamestats.com/forum/ForumID2/118.shtml
>http://fallout.gamestats.com/forum/ForumID2/122.shtml
>http://fallout.gamestats.com/forum/ForumID2/128.shtml
>http://fallout.gamestats.com/forum/ForumID2/133.shtml
>http://fallout.gamestats.com/forum/ForumID2/137.shtml
>http://fallout.gamestats.com/forum/ForumID2/144.shtml
>http://fallout.gamestats.com/forum/ForumID2/169.shtml
>http://fallout.gamestats.com/forum/ForumID2/485.shtml
>
>In the Fallout 3 forum:
>
>http://fallout.gamestats.com/forum/ForumID5/161.shtml
>http://fallout.gamestats.com/forum/ForumID5/339.shtml
>http://fallout.gamestats.com/forum/ForumID5/378.shtml
>http://fallout.gamestats.com/forum/ForumID5/400.shtml
>http://fallout.gamestats.com/forum/ForumID5/376.shtml
>http://fallout.gamestats.com/forum/ForumID5/405.shtml
>http://fallout.gamestats.com/forum/ForumID5/472.shtml
>http://fallout.gamestats.com/forum/ForumID5/583.shtml
>
>I'd suggest you read them.
>There has been a pattern
>in the past of FOOL
>(Fallout Online) fans crossing paths
>with Roshambo and not returning
>(they get banned when they're
>told off and get mad,
>not because of their opinion).
>
>
>-Xotor-
>
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ok so i did read the most of it and the only reason i found was that no one wonted it so it was like 20 peopel who had writed
u know that there are 5000000000 in te world and like atleast 1000000000 of them that have a computer maybe not that much but shit the same it isent eaven 1% that have bean wrigting....
and there were like 2 or 3 milion x sold of fallout2 the first year it was out i think.... 20 peopel of 2000000 isent so much you know...
and you know that the most games in the future will be onlinegames i think that interplay should start now
 
Good grief....

[font size=1" color="#FF0000]LAST EDITED ON Nov-21-00 AT 12:24PM (GMT)[p]Did you even bother reading any of the links?
Do you know what Fallout is, aside from some reason to turn it into an online game?
Do you know why Fallout was made it the way it was?

That's three for three you fail in, so I don't think I'm holding any merit in your um...statistics there.
 
Rosh, i have a nickname for you...

It goes like this: "Fallout Saoi: Head of the Religion".
Saoi means "Learned man", it's old irish bardic poetry.
 
RE: Here are tens, if not hundreds of reasons why not to...

>ok so i did read the
>most of it and the
>only reason i found was
>that no one wonted it
>so it was like 20
>peopel who had writed
>u know that there are 5000000000
>in te world and like
>atleast 1000000000 of them that
>have a computer maybe not
>that much but shit the
>same it isent eaven 1%
>that have bean wrigting....
>and there were like 2 or
>3 milion x sold of
>fallout2 the first year it
>was out i think.... 20
>peopel of 2000000 isent so
>much you know...
>and you know that the most
>games in the future will
>be onlinegames i think that
>interplay should start now

You fail to realize that there are some games that *can* be made into online games, in fact quite easily, and there are those who are simply not meant for the online arena. A game like Quake, Starcraft, Red Alert, and Ultima Online can be put into the online game arena because of one thing: They are REAL TIME.

However you cannot have a realtime RPG for the fact that it has a story, and you can't make a "neverending story" with online players. Why? Because you're playing with HUMANS and these people will all want to be the chosen one, and go out and kill people.

You will see NO depth of story further than a person recounting how he slaughtered a newbie. You cannot have big maps like Fallout 2 or even Fallout 1 because it takes REAL TIME to cross them. People will want to go out and kill things and people all the time, that means that any NPCs the game puts in will be dead before day one.

The game won't even be an online RPG because it does not fit into the RPG description. There would be no real story to speak of, the combat would be real time, therefore a click fest, there would be no Fallout characters like shop keepers, casinos, druggies, etc. because they'd all be killed by assholes and real players won't take up the profession because it is BORING. What does that leave you? Ultima Online with guns.

No, it is not a good idea.

-Xotor-

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RE: Here are tens, if not hundreds of reasons why not to...

i agree with you xotor, and this has been discussed too many times...


"shichisho hokoku"
 
Is it just me... or....

Are you people discussing the total conversion of the Fallout RPG into FOOL? It seems to me that most people want FOOL, not for the "Chosen One" story-line and not for the turn-based combat, but for the idea itself. The idea to join inside a persistent world, where the setting is in a post-apocalyptic world, seems to be my idea of FOOL.

The elements in FO1 and FO2 seem to have nothing to do with a future FOOL, imho, because you can't just implement most of it.

HELL, BiS doesn't want to make an OL game, so why not let them give lisence to those other developers that are experienced in the genre? Why even have it be called Fallout, so as to not tarnish the holy name? Why should they even give lisence? Why not just turn the subject completely and just have the online game be the same to Fallout in terms of its post-apocalyptic setting?

Then this idea shouldn't even be in here. Ahhh.

Someone probably posted the same thing, but i wouldn't know since I only read 5 posts about the subject.
 
xotor...

hmmm have u ever playd ultima online i dont think so
beckous if u had u would know that it is a rpg game and
that there are guards in the citys that protekt nps
and that there are sominers in the game so it always are new npc
if there are any of them that dyes

and thay can make a game online turnd-based

ok evry one cant be the chosen one but u dont have to have a chosen one u know the avatar is not in the uo
but he is in every ultima game thats not online
so come whith a good comment next time

and when i say online game i dont mean like quake i mean a rpg a rpg thats fallout and is the bigest best rpg thats ever made. an uo arent a realtime game
 
RE: xotor...

[font size=1" color="#FF0000]LAST EDITED ON Nov-24-00 AT 09:02AM (GMT)[p]>hmmm have u ever playd ultima
>online i dont think so

I have. Two years, and I was a Counselor.

>beckous if u had u would
>know that it is a
>rpg game and

No it isn't. The only "rp" that occurs is the occasional guild, but for the main part most of the game is a bunch of shouting and trash-talking jackasses. Getting into any event, you have to be in certain guilds and have your head up the Seer's or GM's ass pretty far. So the only thing you have as far as gameplay is making shitloads of items to increase your skill up, wandering around, or doing dungeon-crawls. That goes for just about any "MMORPG". Where's the story? There is none. Where's the plot? Dear Diary: I sewed my 500th shirt today... Where's the interation and theme? There is none, unless 'vender sell' is what you'd consider to be 'interaction'.

No, it's not an RPG. Perhaps in the Final Fantasy combat definition, but not as far as Fallout is concerned.

>that there are guards in the
>citys that protekt nps
>and that there are sominers in
>the game so it always
>are new npc
>if there are any of them
>that dyes

I'll take a stab at understanding that.

So what if there's guards? That doesn't change the fact that you've already disregarded the previous discussion of how would you take turn-based combat from Fallout and put it into a real-time environment that an online game *must* have.

>and thay can make a game
>online turnd-based

Sorry, they can't. Not even M*s are turn-based, as they are working off of delays and reactions. And if you have a turn-based game, then you have to wait while others take their turn. Even if they did it how some other games did, it would be unrealistic and how it's been discussed before (and the resident veteran beta-tester and loophole finder has found every fault).

>ok evry one cant be the
>chosen one but u dont
>have to have a chosen
>one u know the avatar
>is not in the uo

However, the pimp will not always be a pimp, nobody wants to be a bartender, etc.

>but he is in every ultima
>game thats not online
>so come whith a good comment
>next time

So essentially you have a few NPCs and a few thousand raiders all put together. Not only would it be as sociopathic as UO/EQ/AC, but where the hell does it resemble a good, solid RPG? If it doesn't, then I'm afraid you are on the wrong forum or even site. Fallout is an in-depth and engrossing RPG, not some online powergamer fix.

>and when i say online game
>i dont mean like quake
>i mean a rpg a
>rpg thats fallout and is
>the bigest best rpg thats
>ever made.

Online and good RPG are contradictory. Some M*s can be good at RP, because without the graphics they don't have the cattle lining up to watch everything die. Fallout is an old-school RPG. And as such, it's contradictory for it to be online.

Gah...I'm tired of pipe-dreamers that can't think of implementation and how it would be done, and instead just drool on and on about how it would be so cool. And I bet you think that after your years of playing the Ultima series that U8 and U9, not to mention UO, are good games in the series. Perhaps if the story and plot didn't mean anything to you, then they might be good games. However, from someone that's played every Ultima game (including MD and Savage), those games are lacking what made them so good.

What made U7 (both parts) so good is the cohesive and in-depth world with great NPCs, wonderful storyline, and great play. Fallout has the same. No online game I've ever played has any of that.

>an uo arent
>a realtime game

Um...news flash. It IS a real-time game.
 
RE: Is it just me... or....

>Are you people discussing the total
>conversion of the Fallout RPG
>into FOOL? It seems to
>me that most people want
>FOOL, not for the "Chosen

*Most* people? Name one person in this discussion, besides you, who wants it. Why did Fallout get RPG of the Year? Because it was a true-to-definition RPG, not some bullshit pseudo, attach-the-accronym-RPG like Diablo.

>One" story-line and not for
>the turn-based combat, but for
>the idea itself. The idea
>to join inside a persistent
>world, where the setting is
>in a post-apocalyptic world, seems
>to be my idea of
>FOOL.

Here's a bit of news for you: You don't get "Fallout" setting beyond the graphics. You won't see people posing as any of the Fallout characters or NPCs, any game-added NPCs would be shot by jerks who want quick experience point giver, people would be touting Bozars and wasting each other for the hell of it. Let me ask you, what would that leave you? A bunch of players running around in a Fallout-looking world shooting at each other or computer generated raiders, yelling at each other, and running away if they're newbies.

You want to see an online Fallout game? Play Wasteland Halflife. Tell me, when you do play it, how much storyline you see from the players who play with you. It will be exactly the same.

>The elements in FO1 and FO2
>seem to have nothing to
>do with a future FOOL,
>imho, because you can't just
>implement most of it.

Then let me ask you something, why attach "Fallout" to the game? If it is not to be Fallout, then what is it?

>HELL, BiS doesn't want to make
>an OL game, so why

Correction: Wouldn't dream of making it because it would ruin their reputation.

>not let them give lisence
>to those other developers that
>are experienced in the genre?

Like who? Origin? Oh they made a real peach with UO. And why give it to an experienced developer? The only people that need hiring are network specialists because we've already outlined the entire scheme of FOOL. There's no sophisitcation in FOOL, only rampant shooting.

>Why even have it be
>called Fallout, so as to
>not tarnish the holy name?

I'm wondering that too, but then again, why are you even here if you're not talking about Fallout?

>Why should they even give
>lisence? Why not just turn
>the subject completely and just
>have the online game be
>the same to Fallout in
>terms of its post-apocalyptic setting?

That's all it would be.

-Xotor-

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RE: Is it just me... or....

Why change pricks in middle of a screw?
OSI presents UO2!

With even more stringint rules and investigations that make the Spanish Inquisition look like kindergarten....
 
RE: Is it just me... or....

>Are you people discussing the total
>conversion of the Fallout RPG
>into FOOL? It seems to
>me that most people want
>FOOL, not for the "Chosen
>>*Most* people? Name one person in this discussion, besides >>you, who wants it. Why did Fallout get RPG of the Year? >>Because it was a true-to-definition RPG, not some bullshit >>pseudo, attach-the-accronym-RPG like Diablo.

Are you talking about the idea that most people want FOOL? Or MY idea that most people want FOOL for the theme? I guess I should talk about how their would be a FOOL, even though I don't want it, and not just a spin-off of FO.

>>Here's a bit of news for you: You don't get "Fallout" setting >>beyond the graphics. You won't see people posing as any of the >>Fallout characters or NPCs, any game-added NPCs would be shot >>by jerks who want quick experience point giver,

I really think you're exxagerating the idea that everyone will be dumb and shoot people. Hell you're even talking about FOOL in your terms. Certain NPC's could be invincible, because obviously without any of them there'd be no game.

>>people would be touting Bozars and wasting each other for the >>hell of it.

Why would everyone be touting Bozars? Fallout 2 made it so that you have different restrictions if you went certain paths, didn't it? FOOL would have game balances set so that everyone could be diverse in terms of their skill, unless the entire online population just wanted Bozars. I'd be a sniper/trader.

>>Let me ask you, what would that leave you? A bunch of players >>running around in a Fallout-looking world shooting at each >>other or computer generated raiders, yelling at each other, >>and running away if they're newbies.

Your assuming a FOOL would be a deathmatch arena. Although I can't explain how FOOL would work entirely, there would be quests to solve. How can we stop other players constantly shooting at each other? Have it so that killing other players can give you less exp than completing a quest given in the world.

>>You want to see an online Fallout game? Play Wasteland >>Halflife. Tell me, when you do play it, how much storyline you >>see from the players who play with you. It will be exactly the >>same.

No, FOOL won't turn out like Wasteland. It's really good that you're taking the idea of FOOL to that level tho 0_o - #@#!!.
 
RE: Is it just me... or....

>I really think you're exxagerating the
>idea that everyone will be
>dumb and shoot people.

UO: Case in point.

>Why would everyone be touting Bozars?

Well for one, we're talking about the same players that play UO. Ever heard of a PK (Player Killer)? They're in every game and don't expect any more mature players to come out of FOOL.

These PKs will simply hone in on the best weapon they can get and waste everyone in a 30-square radius with a spray. Why? Because aside from the mental high these losers feel from doing that, they can take all the stuff from the dead players and sell it for more ammo to do it again! And what else is there to do? Complete inane quests? Quests that have to be so general that anyone can complete them?

>Fallout 2 made it so
>that you have different restrictions
>if you went certain paths,
>didn't it?

Players in Fallout chose different paths to experience different characters. Players in Online games engineer their characters to survive and kick as much ass as possible. What makes you think that people would choose charisma or some other path other than brute strength for their character?

>FOOL would have
>game balances set so that
>everyone could be diverse in
>terms of their skill, unless
>the entire online population just
>wanted Bozars.

Most will want Bozars, or Vindicators for that matter, if they survive long enough to get one. You don't survive by being different in Online "RPGs."

>Your assuming a FOOL would be
>a deathmatch arena. Although I
>can't explain how FOOL would
>work entirely, there would be
>quests to solve.

Oh really now, and how would they be generated? And how would they be any better than "retrieve so and so shit for me" or "go on a caravan for $100." The quests can't be complicated because this is an online game and many people can attempt it.

>How can
>we stop other players constantly
>shooting at each other? Have
>it so that killing other
>players can give you less
>exp than completing a quest
>given in the world.

Since when does a PK give a fuck about experience points? These are people who have earned enough experience points that nobody can touch them. That's why they kill newbies. Do you think newbies give many points? They do it for the fun of it, not for what they can loot off the people.

>No, FOOL won't turn out like
>Wasteland. It's really good that
>you're taking the idea of
>FOOL to that level tho

No, I'm trying to show you what it would be like.

-Xotor-

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Well then...

Guess I have no clue about Online games, or actually online rpg games for that matter, to help argue with your post.

However, I really still think your exxagerating the idea that experienced characters will want to pk guys for the hell of it, and also exxagerating the general mentality of a population for FOOL.

Can you tell me what UO is like? Or can Rosh tell me what UO is like? I think Rosh said something about being a special position in UO for 2 yrs.

>No, FOOL won't turn out like
>Wasteland. It's really good that
>you're taking the idea of
>FOOL to that level tho
>>No, I'm trying to show you what it would be like

In showing me what it would be like, your bringing the idea of FOOL to the level of Wasteland Half-Life.
 
RE: Well then...

>However, I really still think your
>exxagerating the idea that experienced
>characters will want to pk
>guys for the hell of
>it,

These are experienced players only in the sense that they play every minute of their waking lives in order to beef up their characters. Then after they've achieved ungodly stats, where any sort of quest provides meagre amounts of experience, they get bored and decide that rather than say "I've truly played UO" and stop paying $20 a month, they decide to ruin people's day by splattering any newbie that steps out of the safe zone.

>and also exxagerating the
>general mentality of a population
>for FOOL.

I'm basing this off of patterns. PKs are in every Online "RPG" from free ones to pay ones like UO. That's why the persistant world of Middle Earth in a Lord of the Rings Online RPG had to specifically create rules to prevent PKs from surfacing. The only part of that is that there are times when you do have to battle other players, and if the engine doesn't allow that, you're looking at some major loopholes and exploits.

I can't remember the name, but this other online "RPG" that looks SNES Zelda-ish has major PK problems, so bad that people took the initiative to protect players from PKs on only ONE level. They were raided and quite damaged. Some clans have been destroyed from PKs.

I don't expect FOOL players to be any more sophisiticated. These little losers will flock to the game in droves in order to be the first to get a minigun and waste everyone else.

>Can you tell me what UO
>is like? Or can Rosh
>tell me what UO is
>like? I think Rosh said
>something about being a special
>position in UO for 2
>yrs.

Rosh has more experience with it than I do, I'd ask him.

-Xotor-

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RE: Well then...

>Can you tell me what UO
>is like? Or can Rosh
>tell me what UO is
>like? I think Rosh said
>something about being a special
>position in UO for 2
>yrs.
>

UO is basically a playground for every trash-talking 11 year-old. Sociopathic to an extreme, to the point where RP is virtually nonexistant. There are a few RP guilds, but for the most part, 99% of the population is a load of antisocial children intent on killing anything that moves. To get any skill up, you have to practice it like hell, which brings up a point of macroing that I don't want to get into.

And that is what Fallout would be. Instead of a good RPG, it will become a mass shooting-fest.

In UO, trying to actually act 'IC' will get you ridiculed, and even killed outright. Not to mention the plethora of "1 r0x0r j00!" shit that I've seen just about everyday.

So essentially, for Fallout Online, you would have the NPCs, and then thousands of raiders (PCs). The selling point of UO isn't it's story, it's the fact that you can get together and kill things. Which is contrary to not only the Ultima series, but also Fallout. Why do you think a lot of the UDIC hate the shit out of U8, U9, UO? It's not the same game.

>However, I really still think your
>exxagerating the idea that experienced
>characters will want to pk
>guys for the hell of
>it, and also exxagerating the
>general mentality of a population
>for FOOL.

No. We're not exaggerating at all. If you ever do try out UO, go to the Baja shard (aka, the Bastard Shard of Britannia), and then go to Trinsic. I can almost guarantee you that there's racism and other stuff that happens there routinely. Just about every night there is some Jerry Springer bullshit going on. I used to talk all the time with the Counselors there, and let me tell you...the bullshit they go through is a REALLY big pain in the ass. If it's not Trinsic, then it's Minoc, the other city that has a lot of jackasses. And then if it's not those cities, then it's everywhere else. I've spotted around to various points for a couple of weeks, and for the most part, it's like New York City. There's a few right-headed people, but the rest are assholes that would likely go on a killing spree if they could. Regularly, we had about one person a night, sometimes one a week, but they would be complaining about someone PKing them right out of town. While the were in newbie gear, nontheless. So essentially, they were killed for their starting supplies. I even played bait myself, when there was a supposed case of racism, and a GM tagging along behind me. The person that we were verifying the charge against came across with the usual k3wl d00d bullshit, and then killed me, didn't even loot the body. Unfortunately we didn't catch him at using any racial epitets, but still... (And you think *I'M* harsh?! The OSI crew have rightfully been likened to the Nazi SS.)

I even did a brief stint in a PK guild, and a bit of time in an APK guild. When someone goes 'perma-red' (permanently flagged as a murderer), then they don't care who they kill. Hell, if the newbie/victim adds to their bounty, it adds to the prestige they have, of who can get the highest bounty. Newbies are a fun target, as they cannot do much of anything except die.

In my experience from even the time in the beta, it's still the same, and the same through any other online game. You can change the murderer status and other stuff, but that doesn't affect the career murderers, nor does it change human behaviour.

So, essentially, the Fallout atmosphere would not only be lost, but shot to hell, because UO certainly doesn't seem to even remotely resemble Britannia anymore.
 
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