Why use the license if you monkey with what makes the game u

  • Thread starter Thread starter Alista
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Alista

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The unique nature of Fallout includes

Humor
Turn based "action points" strategic combat
Isometric 2d view

Making Fallout with real time ONLY (im not saying you cant have a real time option but the strategic combat must NOT suffer if you include real time)is like making Doom 3 a turnbased game.

Why use a license if all your going to do is make a clone of all the rest of the poorly disguised pause if you want to stop the action games?

Fallout 1 and 2, The Bard's Tales, some early Ultimas, and most of the very early RPGs all cry out for a turn based game to show that real time has not completely killed off the genre.
 
RE: Why use the license if you monkey with what makes the ga

Hear, hear... oh and welcome !
 
RE: Why use the license if you monkey with what makes the ga

Well, this is a nice change of pace from what we ussually get, namely hormon driven 'kids' whose attention span can't last for more then 1 second.

JR

Nunc ut nunquam
 
RE: Why use the license if you monkey with what makes the ga

I agree on most points...humour is one of the most important aspects of FO1+2. I don't know about the isometric 2d-view tho, it would be hard to decide what view the game should have an what kind of engine it should use because there are pros and cons with all of them...BIS could (if they used an existing engine) make some screenshots and then let the fallout community comment on/rate them...
 
RE: Why use the license if you monkey with what makes the ga

>I agree on most points...humour is one of the most important
>aspects of FO1+2.

If it's not the lame "humor" of Fo2.

>I don't know about the isometric 2d-view
>tho, it would be hard to decide what view the game should
>have an what kind of engine it should use because there are
>pros and cons with all of them...BIS could (if they used an
>existing engine) make some screenshots and then let the
>fallout community comment on/rate them...

Well, aside from throwing away a lot of the style of the game, going from an isometric view would be bad. It's what most squad strategy games have used over the years because it is so useful.

As for letting the fans decide, hell no. There'd be a lot of Baldur's Garbage kiddies wanting to screw with it.
 
RE: Why use the license if you monkey with what makes the ga

>I don't know about the isometric 2d-view
>tho, it would be hard to decide what view the game should
>have an what kind of engine it should use because there are
>pros and cons with all of them...

I think itd be best if they can find some way to do both 3D (to appeal to the modern market, and since they wont take no for an answer) but also to allow 2D for the fans.
Maybe use a 3D engine with an option of locking the camera to give the traditional 2D isometric view?
 
RE: Why use the license if you monkey with what makes the ga

>I think itd be best if they can find some way to do both 3D
>(to appeal to the modern market, and since they wont take no
>for an answer) but also to allow 2D for the fans.
>Maybe use a 3D engine with an option of locking the camera
>to give the traditional 2D isometric view?

That's what they're aiming for...
 
RE: Why use the license if you monkey with what makes the ga

but wouln't that be kind of senseless...creating a game based on a 3d engine and then freezing the camera...I don't get the point of it...
I think they should stick to the isometric view altogether...
 
RE: Why use the license if you monkey with what makes the ga

Well, "Warcraft 3" had 3D engine, which was kinda useless except for creating in-game animations.
 
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